I could write about the thousand things that are still wrong with it, but I force myself not to. The great thing about the video footage though is, that it showcases very well how the dharmapala system works:
You call an entity associated with one of the five elements: Space, Wind, Fire, Water, Earth
This will now transform the entire environment dramatically. You could for example call Mahakala ("The great black one", aka Manta) and flood an entire canyon, so that you can swim from point A to point B, or you could call another water entity afterwards and freeze the mass of water.
The Unreal Engine 4 Blueprint system is a godsent, but the particle effects associated with each entity kill the framerate. Today I incorporated Begtse (element Fire): When you call her a forest fire breaks out, and a huge shadow behind you turns into an enormous rider that leaves a trail of fire behind.
I made all fires from Begtse into separate blueprints, so that after a player calls Begtse, he would be able to call Mahakala and extinguish the fire, before it becomes a hazard.
For now the trailer is waaaay too long, with too little AI and enemy scenes, flickering lights and a shaky camera at certain times. And damn .... I need to record those choirs live and the strings as well ... I can't release this yet to a publisher, but it's a start and it demonstrates a little what the game is about.
Back to work then,
S.M
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