Awareness
From non-duality
Realizes duality
Light and darkness manifest spontaneously
They appear to be competing with one another
And a game between both ensues.
Move 1:
The energy of light splits itself into an immeasurable number of beings.
But the darkness stands alone.
Move 2:
The energy of darkness initiates a forceful expansion to create the playing field, thereby forming the universe. Through its expansion and entropy it lays the foundation of life and death in physical form and an infinite number of galaxies
Move 3:
The light teaches its children to strive for order among the chaos of the universe, reducing entropy, so it can flourish on the darkness' playing field
Move 4:
The darkness suppresses the light beings' memories when they enter to forget their lessons. It adjusts the laws of its creation to maximize entropy wherever possible
Move 5:
The light teaches its children to love each others avatars no matter what and that they are one with the light. It locks this memory, to protect it from the darkness
Move 6:
The darkness forces light beings to consume each others avatars in order to prolong their existence, preventing them from realizing their connection with one another
Move 7:
The light sends out emissaries, that are then born in physical form on the playing field, to remind its children of its previous lessons
Move 8:
Through the light avatars' desire to prolong their existence, the darkness is able to create the chain of trauma, once again increasing the pressure of survival on all light beings, weakening the light's emissaries
Move 9:
The light teaches all its children to reflect on their experiences, to overcome their trauma, so they all become emissaries
Move 10:
The darkness gives rise to corrupted avatars, that once they are inhibited by light beings, turn them into true predators. Horrible beings of all forms and sizes manifest on the playing field. Their joy is the destruction of light beings. Thus the darkness has given birth to children of its own.
The darkness no longer stands alone.
A conflict between both parties arises. Who decides which beings enter the playing field again after they die? And in what form? The darkness demands, that its own children have the same right as the light's children to return to the playing field as often as they wish.
Move 11/12:
Both parties agree on an impartial entity that guards the gates to rebirth
The impartial must be a light being that voluntarily refrains from re-entry
The impartial ensures that all beings reflect on their previous life before proceeding
The impartial puts no pressure on them
The impartial ensures that each being can choose its subsequent form through free will
The impartial judge is chosen.
But this light being requests to reincarnate and live out one final lifetime.
The darkness insists on choosing its incarnation.
The game continues.
Move 13:
The darkness ensures that the chosen light being inhabits a corrupted avatar in its final incarnation before assuming its place as an impartial, hoping to turn it into a predator
Move 14:
The light ensures that the impartial refrains from causing harm to other light beings during his last incarnation, despite his predatorial instincts
The impartial judge takes his place.
The game continues.
The impartial judge performs his duties well.
He earns the name "King" among light beings and predators alike.
Move 15:
Over aeons and countless reincarnations the darkness prepares an emissary to corrupt the impartial and take his place - a pure light being, that experienced tremendous suffering
Move 16:
Simultaneously the light prepares and sends its own emissaries so the impartial is not swayed by the darkness' emissary when they meet
The game continues.
One day the King and the dark emissary meet.
She presents a well-founded indictment against the light.
Resulting from this encounter the king convenes a court hearing.
Witnesses are being called and vetted.
The darkness chooses to observe the outcome of this trial before making its next move.
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