During the last couple of days I incorporated the day and night system into Lakini's Woods. I think I lost myself these last couple of months, while working on the engine.... when you see so many big trailers with epic content you try to make things epic in your own work, that don't need to be.
A year ago, when I first had the inception of Lakini's Woods, I created a complete gamedesign based on a hardcore survival system. The game is level based, each area is cut off from the rest of the woods. The player has until sunset to gather supplies and food, to build shelter and defend himself against the Dharmapala servants and the soldiers in the woods (yea, yea I know, it's like minecraft, at night the creepies come out! But it's totally different I promise you! Or at least I keep telling myself that).
I've been playing a lot of guitar at night lately (I suck at it), but nonetheless I love the sound of an old, rusty, strumming guitar. Makes me want to change the score entirely. What if Jonah is just sitting by the fire, with this old guitar music in the background? The sun goes down, he puts out the fire, because he knows they will be looking for him soon. He takes shelter in a cave or in an abandoned hut nearby: waiting, abiding his time and then .... at the right moment .... he RUNS.
S.M
Keine Kommentare:
Kommentar veröffentlichen