Samstag, 28. Januar 2017
Developer Diary 51 - Disgusting Pines & Selfbuilding Environment
I created a blueprint that builds the world as the player progresses. Landscape chunks in the movement direction of the player are spawned in front of him while chunks opposed to his movement direction are destroyed. I also found some amazing low poly pine models online, that seem to create a very eerie, disgusting, yet beautiful atmosphere. Unfortunately their resolution is way too low for close ups with the CV1, but I don't care for now. I can still redo them at a later point. The blueprint for the pines works in a similar way as the world building blueprint and creates new foliage in a certain distance to the player in his movement direction.
The landscape is now infinite, and the mazes the player enters are potentially infinite as well.
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