Montag, 9. Januar 2017
Developer Diary 49 - Walls System & Doorways
Once the player enters a new room in the maze, the difficulty level rises. The faster he proceeds, the higher the increase in difficulty. with each difficulty level concentric circles and doorways spawn inside each room. These doorways randomly rotate around the z axis on the center of each room, but are set up in a way so that theoretically every ground tile of the room is accessible at one time during rotation. So if one Doorway element has the setup 000111 (0 for wall / 1 for doorway) the opposing wall needs to have the setup 111000. After the player reaches the guiding lights of Manipura, the maze is replaced by a forest section that guides him towards the first spirit Mahakala. The center of each room is reserved for a large AI that chases and threatens the player throughout his endeavor.
Abonnieren
Kommentare zum Post (Atom)
Keine Kommentare:
Kommentar veröffentlichen