Sonntag, 7. Februar 2016

Developer Diary 9

As I am writing this, I am staring at barely moving progress bars in Unreal Engine 4. I have been staring at them for hours, and in less than a minute I will need to click on something again, so it's barely worth getting up. But I estimate I will be sitting here for at least another two days until everything is working again and this is the most frustrating part of this work: During that time I will not be making any progress.

When I started creating the game I just added tons of assets to it and left them in the corresponding project folders. Each time I bought new assets I just left them in those folders as well. So with time, my session grew. I created custom folders, folders within folders, moved folders around, moved assets around and it ended in a chaotic clusterfuck of a project. The game is working beautifully, but now I decided to replace my VR inventory system with a more smooth and less fps heavy blueprint, which in turn forced me to get rid of a large amount of item assets and reprogram others. I am now moving assets and folders into the original engine structure, one asset, one redirect at a time. Of course with crashes in between. Constantly.

This post has no other purpose than to be a warning to other developers: KEEP YOUR SESSION CLEAN! Move your assets to the corresponding folders as soon as you add new content! Textures to textures, Meshes to Meshes, Blueprints to Blueprints. You will have problems if your game gets complicated enough.

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