Samstag, 27. Februar 2016
Developer Diary 11 A Boy With A Gun
During the last two weeks I implemented a gun system into Lakini's Woods (Rifle) and completed the entire inventory. I also added interact-able items and locations including requirements (for example to start a campfire you will need a zippo and 15 Firewood, to build a shelter you will need Tools and 20 Wood Planks). Requirements are shown on screen when you approach a location that enables you to interact with it. You can also blow up watchtowers, by combining explosives with a zippo or build a raft when you have found woodplanks, a rope and enough cloth.
It's slowly coming together. It took me forever to implement the rifle, I had to do a complete overhaul of Jonah's animation blueprint. Yesterday I built a test track across a dried up river. The speaker in the image above gives you some information about the upcoming track and at nightfall the watchtowers will turn on floodlights and attack you if you are in range. Running through this course was sooooo much fun. I didn't even expect it, but when you start calling the dharmapalas while being chased by giants, spiders and worms turns the entire game into a firework of fantasy action.
My main problem is the fps drop that is experienced through the use of LAM (Landscape Auto Material). It is the most beautiful asset I have ever bought, but unfortunately also the most expensive one when it comes to GPU power. It is said that you need upwards of 70 fps for a smooth VR experience. I'm creeping around 20-30 frames at the moment. The gameplay is fluent, there is no major lag, but my equipment is considerably more powerful than most VR ready Computers so I can't use that for reference.
Last week I had to move out of my trailer, because the roof was leaking in combination with a ton of other stuff that needed to get fixed. Imagine sitting in front of your desk with water dripping on your head...
I have made zero attempts yet to spread word about the game and it is an unbelievable joy, because it gives me the freedom to just abandon the blog for a while and return to it when I can continue my work. When nobody knows about a project yet, you are unbound and free to work on it whenever you have time. But I know of course that as soon as I enter Patreon or Indiegogo that freedom will be out the window.
Two 3d Modelers are currently preparing giant SS-Cyborgs that will roam the woods and look for the player. The first model already looks amazing. To really give the player a battle royale feeling I will implement a much larger number of competitors (about a hundred soldiers with numbers on their backs, ranging from 1 to 100). The player will have the freedom to choose a number for himself and then directly compete with the other soldiers. These soldiers will have the ability to call dharmapalas just as Jonah himself. Most of them will unfortunately have to look quite generic, because I don't have the budget to create so many separate models. But it will certainly add to the overall immersion.
Alright, back to work!
S.M
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