Samstag, 24. Februar 2024

A Mirror Is Turning


 A mirror is turning. 

It speaks to me. Scenes of my life are flashing in front of me.

"You did it because you enjoy control", a voice says.

A different voice interjects: "No you wanted to help"

"Did you really?", the first voice responds.

"At least you are not responsible", another one says.

And a final thought rests in itself:

"You'll always be responsible"


A mirror is turning. 

"This needs to be looked at."

"No it doesn't", I reply.

The mirror turns into a large dark figure.

Its fingers are pale and frozen.

It places its hand on my forehead, like a doctor checking for a fever.

"He's the worst I could possibly manifest", I think.


A mirror is turning.

It speaks to me. My thoughts turn into a melody.

No, it's a bass line.

No, it's an arpeggiated harmony.

No, it's a heartbeat.

"Who are you advocating for?" ... his voice cuts into me.

"For myself", I reply.

But he's not interested in atonement.

He only cares about the truth.

His hands are gripping my head; I feel the cold of his fingers on my neck.


A mirror is turning.

It shatters. Its pieces form new segments.

Faces looking back at me: Some proud, some ugly, some beautiful.

One of them is his. A dark silhouette without any features.

Impartial. Merciless. Intriguing.

"Who are you advocating for?"

"I don't know", I reply.

He seems pleased.

His fingers cut into my carotid artery.

They slowly detach my head.


A head is turning.

His eyes pierce into the base of my skull.

"This needs to be looked at", he says.

I squeeze my eyes shut and turn away.

A dark silhouette without any features.

"If you had the chance to do it all again, what would you do differently?"

I pause.

"Nothing", I reply.

The words reverberate throughout his halls.

Warmth returns to my body.

He nods.


A mirror is turning.

I shatter it.

It's shards are spread out across the floor.








Freitag, 9. Februar 2024

Progress Update 0.7.0

After 0.6.9 went into testing we found a ton of (non-game-breaking) bugs. But even though they're not necessarily game-breaking, they're still influencing gameplay experience and overall enjoyment. Over the last week I've fixed almost half of them, but there's still a big chunk to come.

This is an excerpt from my devlog, listing all the bugs that have already been fixed since the end of January:


DONE:

X - Extending and flying treeroots across all segments

X -> Fix Section 01

X -> Fix Section 02

X -> Fix Section 03

X -> Fix Section 05

X -> Fix Section 06

X -> Fix Section 07

X -> Fix Section 09

X -> Fix Section 10

X -> Fix Section 11


X - Queen needs a new model

X - Implement wing animation into the dance choreography

(wings are open bool / attack01 / attack02 a.s.o)


X - Queen Choreography

X 1.) during the first drop they should expand their wings

X 2.) when the music sets in again they should close their wings

X 3.) then reliably alternate between opening and closing based on spread out


X 4.) Lighting is a bit weird, wings are too metallic, shadow aura of queen is barely visible


X - Turn off the lights when they start rotating


X - Weather FX NEED to be DISABLED DURING QUEEN FIGHT!!!!


X - The first queen needs to open her wings right away at split


X - The start moving before the lights go dark (they go dark too late)


X - Seethrough rock at the entrance to the dancehall


X - IMPORTANT: The Queen needs a DARKER SOUNDTRACK


X - Section 03 reapply algae, there's floating models above surface 


X - Section 03 Huge willow models LOD are fucked!!!!


X - Dancehall frame and elements have bad lighting maps and shadow disabled


X - Collision for the dance hall should be a frustum

X - Queen Soundtrack needs to be LOUDER


X - Important: The feathers are square if you use general black material, instead edit the feather textures and brightness


X -IMPORTANT:  Animation transition for Wings between opening / flying /closing needs to be waay smoother with waaay more time, edit in AnimBP


X - Queen should PARALYZE the player for 1 minute when she appears!!!


X - Lighting is a bit excessive right now and the queen's darkness aura barely appears. All BORDER lights - 50% and see what happens


X - Section 03 -> Heather hideout HouseShort01 Cageskull looking at generator

X - Section 03 Queen's dancehall grass and foliage overlap and hollow rocks (when seen from below)

X - Section 03 Queen's red lights attenuation is SO LOW that the queens look like a black blob

X - Section 03 Queen's intro is very long, make it more interesting or add elements of difficulty in the beginning or visual elements


X - Apparently there are NO destroyed generators in the world!!!!

X - Streetlights that set the triangle should have a different color

X - Lampposts "click" when they go out at night, creates false impression

X - Treewatcher has some fucked up weird rock attached to its base model

X - add 1x tinder to the hideout island in section 09

X - Tutorial: Foliage to the environment outside the house

X - Size of vinegar bottle and gas canister are insane compared to the other items

X - oxhead and horseface should be larger and more prominent (including the scale)

X - Chapel Section 06 where is the vinegar rack? and the fireplace?

X - Tutorial Text should last longer

X - Lower the price for the maps

X - South of Yama's Palace she observed a landscape segment appearing late (Shadow occlusion -> BOOM)probably related to wrongly attributed landscape segment and sublevel

X - Railing to Yama's Palace doesn't go to the top (was unaesthetic)

X - Railing to Yama's Palace has a ROCK inside it

X - Slightly Increase Rewardchest Loading Range (10%)

X - Difficulty scaling is too easy at the beginning her setup was (EDF 1,0,1)

X -> Set Difficulty scaling in a way so that the beginning segment will always be at 0.5 minimum and the other two shuffle moments are more open to decreasing difficulty to 0

______________________________________________


X - Implement checks for the external difficulty factor based on successful nights to slowly increase difficulty over time



X - Player was caught by a brawler AFTER she left the cathedral, AT DAYTIME was back in the village and turned off her lighter. Her lighter was ON throughout the entire excursion. Doublecheck brawler safety behavior.


X - Consider adding a delay for playerdetection when shadows spawn, so players can SEE the shadow spawning beforehand through their compass and take preventive measures. Otherwise they are IMMEDIATELY DANGEROUS.

______________________________________________________


X - Reward Chest Souls need a message when leaving the chest: "Thank you for staying with me" .... "Thank you for not abandoning me..."

X - New Watchers with candle look weird and fucked up - replace both models (dummy and BP)

X - Roots for waterplants?

X - There's a timedelay for firewood to adjust its exterior on the pile. Remove that delay

X - Watcher tree is shaking like crazy with the wind while the rest is still????

X - If you DO use the small huts directly, then at least give them a shadow

X (Interesting: No FPS drop if Queen is not spawned)

X (Interesting: FPS drops right after Queen spawned in a different session!!!!) 

X -> Reason: Collision was enabled on Raven Mesh


X - Loading a game is broken (both start and pause menu)

X -> the bug happens before the game instance is triggered (black screen)

X -> the bug is likely related to the current mapsection being different than the one that should be loaded

X Reason: GameInstance Was Removed From Project Settings by UE4


---


X - IMPORTANT: You need a debug feature (like in subnautica) that teleports users back to Yama in an instant to debug themselves from rocks and other shit

X - Adjust Knight piece location on Portrait


X- Section 10: More plants at zone transition from 07 to 10

X - Section 03: Rocks and cave shit at zone transition to indicate the next section


X - Section 06: Attempting to climb the ladder for the treehouse, doesn't work and instead after each fadeout you stay on the ground

X - Section 06: More shadow is needed in the dead areas

X - Section 06: Ground overhaul


X - LOD of willows is fucked up ... check both large and small versions and check branches


X - Very weird behavior when picking up lighter underwater ... X numbers disappear, or the minute indicator doesn't show ... X especially when picking up a lighter for the first time


X - More and new underwater plants for variety

X - Add collision for all underwater plants


X - Floating Bridges in Section 10


X - Going from Section 09 to Section 10 lands you under the map

X - IMPORTANT: Going from Section 07 to Section 10 lands you in a X fucking rock

X - There's a floating hut in Section 07 on the bottom close to the road (South)

X - There's a floating hut in Section 03 close to the Vritti path (North East of the path)

X - Demo needs slightly more shadows for light break


X - weird lighter behavior when its run out and you pick up a fresh one from a chest underwater


X - add tips for the location and appearance of the white key to the soul dialogue


X - Yama's map needs pawn functionality and a white king, players X need ability to purchase map segments, that then appear when X pressing "m"


LW 0.6.9c Feedback



Overall:

X - Complete FPS collapse related to the new water plants

X - Special textprompt during 6:00 - 7:00 am to explain why players can't save

(Be Patient)

X - Remove Access to the placeholder to the knight bridge, make knights accessible by default at beginplay


X - Difficulty Scaling



Store:

X - Map Store Item needs larger visibility volume


Section 05

X - Rook Landscape Well needs larger visibility volume

X - Mausoleum needs even larger visibility volume (+100)

X - Hut intersecting with fence in Section 05 rook maze (x -255052 Y -62566 z 1266

X - It's also intersecting with a gravestone

X - More trees are required at Section 05 to Section 10 zone transition on 05 side


Section 10

X - At zone transition to Section 05 a couple of large corks are needed at zone transition


X - Reward Chest is fucked up, so fucked up that it causes crashes, repeating items that the player already has and other issues. Consider a complete overhaul and trace each line of code to it's execution, also rebuild each map section after you fixed the reward chest, and save and re-compile each hideout after you fixed the reward chest


X - FPS is still fucked up because:

X -> Reeds are IN DEED more expensive than thought

X -> Waterplants decrease FPS due to multitude of models and materials


X - Digspot has "Wood physical material" and Wood walking SFX


Freitag, 12. Januar 2024

Schattennacht (Shadow Night)

 (Written in German tonight - my own account of the night of January 12th 2024 -  full English translation at the bottom)


Die Lichter im Haus werden dimmer. Eine Kälte zieht ein. Ich will nach unten gehen aber Shepsky blockiert den Weg. Er legt sich genauso, dass ich nicht aufstehen kann, oder über ihn steigen muss um rauszukommen.


Ich steige über ihn und gehe nach unten. Etwas großes hängt an der Decke. Ich erschrecke mich und blicke nach oben, aber da ist nichts. Die Lichter in den anderen Zimmern sind schwach, manche flackern von Zeit zu Zeit. Es ist kalt, dräuend, ungemütlich. 


Die Hunde waren schon seit mehreren Stunden nicht mehr draussen. Ich rufe ihre Namen ... "Hey, wollt ihr rausgehen?" ... keine Antwort. Kein Getrappel. Normalerweise laufen sie die Treppe herunter und kämpfen um den ersten Platz vor der Tür.


Meine Augen verschwimmen. Ich fühle mich wie in einem Traum. Ich denke an Kohlenmonoxidvergiftung, aber der CO Melder im Wohnzimmer würde darauf anspringen. Und im Wohnzimmer ist es am ekelhaftesten. Ich öffne die Küchentüre um frische Luft hineinzulassen, denn die Luft ist stickig und drückend. Die Nacht ist schwarz. Tiefschwarz. So dunkel und schwarz, dass der Himmel nicht zu sehen ist.


Es ist schwierig ein Feuer im Kamin zu starten. Egal wie viele Grillanzünder ich nachlege ... sie glimmen alle nur. Feuerzeuge funktionieren nur nach zig Versuchen und gehen nach kurzer Zeit wieder aus. Flammen im Kamin erlischen sofort.

Ich gehe wieder nach oben.


Eine Trauer überkommt mich. Wie ein zerfliessendes Gesicht, projeziert auf mein eigenes Antlitz. Tränen die nicht mir gehören und nichts mit mir zu tun haben. Aber ich trauere. Ich weiss nicht um was.


Etwas steht im Gang. Etwas wartet in der Ecke. Etwas hängt an der Decke. Etwas versteckt sich im Schrank.


Ich mache alle Lichter im Haus an. Sie sind fahl und schwach, aber ich weiss es ist egal. Lichter. Licht. So viel wie möglich. Überall. Und das Feuer im Kamin. 20 Versuche. Egal. 100 Versuche. Egal. Feuer muss her. Ein großes Feuer. Damit die Wärme zurückkehrt.


Der Gang ist leer. Die Ecken sind erleuchtet. Die Decke ist frei. Der Schrank ist leer.


Aber die Nacht ist lang und das Feuer ist durch den Holzkorb begrenzt. 


Heut Nacht werden wir uns ins höchste Zimmer zurückziehen. Die Lichter bleiben an. Unser Zimmer wird warm sein. Aber die anderen nicht. Ressourcen einteilen und Ruhe bewahren. Das ist der Weg.


English Translation:


The lights in the house are dimming. A coldness is setting in. I want to go downstairs, but Shepsky is blocking the way. He positions himself in a way that I can't get up or have to step over him to get out.

I step over him and go downstairs. Something large is hanging from the ceiling. I startle and look up, but there's nothing there. The lights in the other rooms are dim, some flickering from time to time. It's cold, ominous, uncomfortable.

The dogs haven't been outside for several hours. I call their names... "Hey, do you want to go out?"... no response. No pattering of paws. Usually, they run down the stairs and compete for the first spot by the door.

My vision blurs. I feel like I'm in a dream. I think about carbon monoxide poisoning, but the CO detector in the living room would respond to that. And the living room is the most unpleasant. I open the kitchen door to let in fresh air because the air is stuffy and oppressive. The night is black. Deep black. So dark and black that the sky is not visible.

It's difficult to start a fire in the fireplace. No matter how many firelighters I add... they just smolder. Lighters only work after numerous attempts and go out shortly afterward. Flames in the fireplace extinguish immediately. I go back upstairs.

A sadness overwhelms me. Like a melting face, projected onto my own countenance. Tears that don't belong to me and have nothing to do with me. But I grieve. I don't know for what.

Something is in the hallway. Something is waiting in the corner. Something is hanging from the ceiling. Something is hiding in the closet.

I turn on all the lights in the house. They are pale and weak, but I know it doesn't matter. Lights. Light. As much as possible. Everywhere. And the fire in the fireplace. 20 attempts. Doesn't matter. 100 attempts. Doesn't matter. Fire must come. A big fire. So that warmth returns.

The hallway is empty. The corners are illuminated. The ceiling is clear. The closet is empty.

But the night is long, and the fire is limited by the wood basket.

Tonight, we will retreat to the highest room. The lights will stay on. Our room will be warm. But the others won't. Allocate resources and remain calm. That is the way.




Dienstag, 9. Januar 2024

LW 0.6.9 Release

(You can get a version of the complete 3.6km x 3.6 km game world by signing up for 5$ on Patreon)

https://www.patreon.com/lakiniswoods

New features:

- Foliage interaction (bending trees, reeds, ferns, grass, bushes and SFX)

- The reward chest now only appears when the player remains close to it. A new indicator bar has been added to the UI to show when the chest has manifested

- A large light being is set free when opening reward chests (special textprompts will be added soon)

- A full UI overhaul (Savegame / Loadgame / Video Options / Sound Options/ Map)

- 40 different loading screens with tips and valuable information

- Massive FPS improvements for all night events and hideouts and Post Process Optimizations

- Water Lilies now have roots

- A bug with loading games has been fixed

- Mountain watchers now hold candles so they can be seen from the distance

- Small huts have been added to give players protection from the queen at night during travel

- Attention! The king has been temporarily removed from all maps except section 06, because of FPS issues that will be resolved later

- New items: Shovel & Pickaxe

- A map system (each map can be found in reward chests or bought directly at the store in exchange for 50 souls)

- Tools are now required to fix broken generators

This version is not 0.7.0 yet, because it hasn't been tested externally. I spent myself more than 20 hours in it, but that is not enough, because other players might make different decisions that I can't foresee. So I'll only upgrade the version number once a sufficient number of testers has given their stamp of approval.

Next steps:

- Bug fixing and FPS improvements

- Swimming sounds, Sound overhaul in general

- Difficulty balancing of night events (sometimes the first night is literally impossible to handle with all that shit going on)

- Re-adding the king

- Bishop boss fight ("The Clock")

- Knight boss fight ("The Bridge")

- King end boss fight ("The Chessboard")

- Adding encounters with the Arbiter and her entourage

- Preparing the maps and gameplay for Chapter 01 ("The Monastery" - "Sarah's Hideout" )

- Adding holes and caves as rewards for breaking pickaxe rocks

Freitag, 29. Dezember 2023

LW 0.6.1 Release - The Center Game World Is Complete

You can get this version on Patreon by signing up for 5$:

https://www.patreon.com/lakiniswoods

I'm currently working on 0.6.2 which will contain a bunch of FPS improvements and bug fixes.

The new version contains the full gameplay experience of the 9 center segments of the world. Each segment is 1.2 x 1.2 km big. The newest version gives players the ability to collect all 16 chess pieces and Yama's map indicates their locations. On top of that new items, a new user interface and  a complete map system has been added. All new items can be bought in the store or found in reward chests.

The idea is, that the game's version on Patreon will evolve as an independent open world survival game, that is not tied to the story chapters released through Steam. So in other words: you can get the open world game on Patreon, and you can get the individual story chapters on Steam.

In 2024 I will set up my own publishing company. With this company I'll be able to set up a Steam store page and an infrastructure to gather revenue, acquire funding and set up legal protection (in case somewhere on the globe people start wandering the forest with a cage to capture light spheres and then break their leg and sue me about it).

The release for Chapter 01 is scheduled for late 2024 or early 2025. Chapter 01 is the biggest hurdle. All the other chapters will rely on functionalities and game areas that are already completed. Therefore it will be much easier to release additional instalments and story chapters after that point and it gives me the time and space I need in order to create a decent story and not just filler material. I'll also use that time to refine the game experience and fix more bugs. By the end of 2026 ideally 2 chapters are released and the full open world game is accessible. Down the line I'll also have to make the switch to UE5, but that is another story and I'll only do that once UE5 is out of its roughest phase and the majority of UE5 bugs are fixed on Epic's end.

The chapters in combination with the open world game will also be released in different languages and territories, but for that I'll need to hire translators.

Regarding VO: I have some beautiful VO recordings from TheOneLilium of the Tibetan Book Of The Dead and the license to use them. However since I asked for that license in 2015 a lot of the story as evolved over the years and I'll need to get in touch with the Orient foundation to ensure that the license is still valid and that they're OK with me going into the direction that I'm going. If they decide against it, then I can't use those VO recordings, which would be a shame.

So far I've finished all major goals I set for myself in 2023 and even surpassed them. It came at a great cost. Over the last year I've worked 40 week hours average on my day job and another 30 - 40 hours on the game world every week. I established a hardcore discipline and work routine and it will not be easy to maintain that in 2024 and 2025. But I've never been closer to realizing this vision that I've been working on for the last 10 years.

It's my duty to bring this to its fruition.

Thank you for all your support!

S.M

Freitag, 8. Dezember 2023

How To Fight The Darkness?

This not about the game, but a very long philosophical post on my own perspective of the world we live in. It might not be in line with your world view and that's OK. I don't believe in forcing my beliefs on anyone. But it could be helpful for others struggling with dark times and life in general. This post was written on the early morning of December 9th 2023. I was snowed in at my house and it was very dark outside. One of my dogs was suffering from a cancerous tumour growing through his jaw and I was just giving him palliative treatment to ease his pain. During that time I went outside during work breaks to hack through the snow and frozen ground to prepare his grave. I didn't know how much time he had left and I knew that once he died I would not have the strength to dig his grave through the snow and ice. That's why I decided to spread out that work over several days beforehand. Digging his grave while he was still alive felt horrible and strangely cathartic at the same time. While I was digging I thought a lot about life and death in general and this post eventually came out of me one early morning.


Introduction

Because of internal and external circumstances there has been quite a lot of darkness in my life recently. And yet I find myself surprisingly stable and determined. This brought me to an interesting thought process. 

I am often accused of having a "black & white" mentality, dividing the world into good and evil. If you've never experienced pure sadistic evil, then it's easy to paint the world as a grey muck and feel morally superior to the ones who have suffered incredible injuries. I'd like to give a different perspective on good and evil in this text, that doesn't immediately rush to the extremes of either philosophy.

Definitions:

Let's say we define darkness as a primary force, that is life-opposing. This force can manifest internally through intrusive and depressive thoughts, or it can manifest externally through circumstances that threaten our livelihood and our survival or the survival of our loved ones. Therefore we can define light as the opposite: A life-giving force, that ensures our comfort and survival and that gives us strength as well as the energy that is needed to continue on the path.

Starting Conditions - What Is The Playing Field?

Since I'm a huge proponent of the Buddhist world view it shouldn't be much of a surprise, that I believe we live in a world of darkness. The ruleset of this universe requires that all life forms either consume the resources of other life forces or end their lives altogether as predators. Even when it comes down to plant life, our metabolism requires consumption of nutrients that can only be extracted from entities that we have learned are in fact alive. Mushrooms, plants ... it doesn't matter how strict our diet is: One life has to end or at the very least suffer, so another can continue. (at least if we take technical evolution and scientific progress out of the equation for now)

We live in a universe that on the one hand manifests life forms and conscious beings through the process of evolution and on the other hand does not provide resources for these life forms in abundance. Personally I believe that considering the vastness of space and the sheer amount of planets, that the existence of extra-terrestrial life forms is almost certain - whether they exist in the form of single cell organisms or more complex invertebrate creatures. But from what we have learned about space and other planets, those life forms are a rare and unique occurrence. They are special and the circumstances required for life to arise on any given planet are highly specific. 

(Interestingly this is one of the reasons why some scientists develop religious faith in a creator, because the circumstances for complex intelligent life to arise on any planet are so specific, that the likelihood for it to arise by random chance is so incredibly small, that it is to some degree more rational to assume, that an external force had something to do with it)

Choice

Considering all this, it is fair to assume that the darkness "owns" the playing field from the get go. We all arise from the darkness in a sense - from a state of non-life and while we are alive, we have to overcome opposing forces that primarily work towards bringing us back to that state. Disease, disability, environmental factors, accidents ... We all survive our early years through the love and compassion of our parents and family members. This is the primary life-giving force, the first light that ensures that our own light can grow and expand long enough for us to be able to sustain ourselves and others on the playing field.

Yet in order to survive we have to defend our boundaries and we have to consume other life forms. In a sense we have to follow the ruleset of the darkness - we ourselves become a dark force through the sheer will of survival. What's interesting though: The damage that we do to other life forms can be greatly diminished. If we overcome our own trauma, if we dedicate our lives to compassion and humility, if we recognize the value of life, how rare and beautiful it is, we (as a complex intelligent life form) have the capacity to re-formulate the ruleset and build an existence based on compassion and mutual support. We even have the technology to sustain our own bodies and nourish each other without having to resort to taking life. (we don't do it, because we're selfish sadistic pricks, but we could)

The Game

Now I'm going to postulate something that I can't prove: The darkness and its ruleset are a very complex conscious entity. And so is love and compassion. I postulate that they are not separate individuals like you and I, however they are like laws of nature that act intelligently. Like an algorithm that doesn't just run itself, but makes conscious decisions depending on what exactly is taking place, where and when. These forces become conscious and intelligent through us. We are it's avatars. And so is every life form that ever existed.

We give them hands and feet, we give these forces a voice and the sense organs to perceive the universe they reside in. They are amazed by it. But from the get go the darkness has the upper hand, simply because of the way this universe is set up.

The darkness is opposed to existence and conscious experience. It wants to end it.

The light favours life and conscious experience. It wants to extend it and protect it.

We are the intermediaries. 

The fact that there is life to begin with demonstrates, that the light has won an initial victory. It has found a way in which it used the laws of the darkness in order to give rise to conscious experience and it was able to maintain this experience of the universe throughout an unfathomable amount of time. It managed to do this, despite the darkness' primary advantage on the playing field. This victory deserves respect. Can we even imagine the suffering that countless beings had to overcome in order to sustain their own lives? What they had to go through in order to drive evolution further? Our minds can't even perceive it ... it is too much ... but this is where we are right now. We have achieved so much ...

We are on the verge of changing the ruleset of existence. The moment we have found ways to extend life without causing suffering or shortening the lifespan of other beings, the moment we understand the value of life and work towards compassion and humility as a society, that's when the light has won. Because then there is a level playing field. The darkness loses its advantage.

There is no need for fear or anxiety in a world where our primary resources for survival are secure. There is no need for hatred in a world where we have learned to support each other, where all our needs are met and where we understand that it is "us" who is looking back at us, when we see another creature.

But the darkness didn't just sit back and watch. It influenced all of our decision making processes throughout the evolution of mankind. We inflicted trauma on each other and ourselves and this way the darkness brought forth traumatized beings that were unable to exhibit any form of compassion, purely driven by their own anxiety, their own pleasure and their own need to survive. When these beings become too powerful they have the ability to plunge the entire world into chaos. And they have done so in the past. And they continue to do it as we speak.

So this is where we are as a society. We have the knowledge, the means, the tools and the minds to build a society that can sustain itself and overcome the primary advantage of the darkness. And we have the legacy of our own actions in the form of incredibly dark beings shaping our way of thinking and our society as a whole. And on top of that we carry our own trauma, our own fears, our own anger and insecurities.

The Modus Operandi 

The darkness makes its moves with the primary goal of inflicting suffering and eventually death. It doesn't matter who suffers, it doesn't matter who dies or how many. The goal is simply to inhibit life giving forces wherever possible.

It uses the following tactics:

- It maintains the chain of trauma, by influencing our actions through fear. Our primal fear is that of helplessness in a situation of mortal danger. Traumatic experiences put us back into a situation in which our lives were in danger. We act irrationally and through those irrational actions we either fight, run or play dead. If we fight we inflict more trauma on others, if we run we maintain the trauma inside of us and if we play dead we become inactive and stop life giving behaviours.

- It maximizes and spreads new trauma through the actions of psychopathic beings, that either lost their ability for compassion completely based on previous trauma, or were born without the capacity for compassion to begin with (yes they exist)

- It immobilizes us by turning our attention towards the playing field. The darkness wants us to see the world as lopsided, as unfair and opposed to life. It does so not only by fuelling our existential anxiety, but also by fuelling our anxiety in our immediate environment. Hopelessness is key: If a being is hopeless it will stop life affirming behaviours.

- Most importantly: It wants us to fear death, because if we fear death, then all our actions are in line with the initial ruleset of the playing field: "You've got to take a life to sustain a life". A zero sum game. And it wants us to fear death not just sometimes ... it wants us to fear death all the time. 

Death

But wait: Why not fear death? It means the end of all experiences, of all that is dear to us, of everything we fought for?

My answer would be: 

At least empirical evidence suggests, that this is not the case. There is a whole repository of near death experiences where people describe detailed and eerily similar accounts of existing outside of their bodies. The sceptics theory of the brain's oxygen deprivation accompanied by hallucinations does not account for the fact that many of these people were able to accurately describe external events happening outside of their range of perception (e.g. people talking in a different location, describing what they were wearing a.s.o.). 

Neither does it account for the fact that their experiences all share very, very, similar imagery and perceptions. Hallucinations are by nature almost impossible to predict, because they are heavily based on the thought process of the individual at the time of the hallucination taking place. But NDEs share too many similarities in between witness accounts to be discounted as hallucinations. On top of that there have been reports of people being in life threatening situations without their body being harmed and yet they experienced NDEs and a slowing of time. Their brains were not oxygen deprived in these moments and their bodies were perfectly intact.

There have also been experiments with deep brain stimulation with the aim of reproducing experiences of "light" and a joyful feeling. My question would be: If I can stimulate your brain and you see a vision of a cow grazing on a field - does that mean cows don't exist?

(This topic enrages me to some degree as I often find that sceptics are held to a much lower degree of scrutiny and logic, than the ones collecting empirical evidence of the phenomenon and whether something is "proof" or "empirical evidence" is simply a matter of classification and scrutiny)

Overcoming Fear Of Death & Trauma

The key antidote lies in recognizing the darkness when it arises. Fear of death is evolutionarily speaking a necessary part of our existence: It protects and maintains our bodily integrity. If I'm not afraid of death I will engage in risky behaviour. So this fear serves a purpose.

But the darkness does something else: It invokes this fear in order to manipulate our way of thinking. It wants us to believe that we are existing in a closed system. If you follow that train of thought to the very end it leads to the belief that all existence is ultimately hopeless. Because everyone and everything will eventually die. So why raise your children? Why get up in the morning? Why do anything for anyone if it doesn't matter?

And the ones who have experienced it will already recognize it: Depression is merely internalized fear of death followed to its logical conclusion.

And this is exactly how the darkness works. It fuels hopelessness by creating an image of a world, where our actions don't matter.

How To Fight The Darkness

1.) Recognize the darkness: Any experience, thought process or event that makes you want to cease to exist is an extension of the darkness. Whether it is a narcissist demeaning you, a hopeless depressive thought, suicidal ideation, physical debilitating suffering, crippling anxiety ... or even a spiritual experience of a dark entity ... rage towards a loved one, outbursts of anger ... this is the darkness. This is your antagonist. 

Look at it. 

Know it. 

Feel it.

Taste it.

Stay with it.

Watch it.

Observe it.


2.) When you experience it, know that it wants something from you. It is powerless if you don't follow it's bidding. 

- It wants you to cause harm without considering the consequences

- It wants you to hold on to your worst traumatic experiences and relive them

- It wants you to cease all life affirming activities towards yourself and others

- It wants you to experience the world as finite and hopeless

- It wants you and everyone you love to die


3.) And now the actual fight takes place. 


You'll need to find a reason for existence to continue. Not just your own. But the existence of all life on all planets in all the universes.


This seems like an insane task right? And it is. That's why so many of us lose that fight. Because you either find an answer to that question, or you do what the darkness wants you to do. And you deteriorate. And you die. And not just physically. You can be long dead before your body finally gives out.


It's that simple.

The darkness doesn't negotiate. It doesn't care.

It doesn't sway, it doesn't back off. It comes again and again and again.

And it will ask you that same question over and over again.

And you'll need a good answer that you actually believe in every time.

Or you'll fail.


Why is suffering worth it?

Why is existence worth it?

What is the reason you're alive?


All those questions we run away from when we're sitting on the toilet with our phone in our hands. When we can't fall asleep at night, because we're paralyzed by fear and terror. When we're standing at the graves of our loved ones. When we have to realize how weak and frail we are. When our memories come rushing towards us like a freight train and we can't get out of the way.


Why should this continue to exist?

What is the value of this experience happening at all?


I've fought a couple of rounds with the darkness. But it still kicks my ass. 

Sometimes every single day.


But at least I know I'm fighting it. And I enter the arena and I look into it's eyes and I see it.

And I stretch out my arm and invite it for another round.

And every victory changes me. And so does every defeat.


And that's OK.


As long as we're willing to fight.