After 0.6.9 went into testing we found a ton of (non-game-breaking) bugs. But even though they're not necessarily game-breaking, they're still influencing gameplay experience and overall enjoyment. Over the last week I've fixed almost half of them, but there's still a big chunk to come.
This is an excerpt from my devlog, listing all the bugs that have already been fixed since the end of January:
DONE:
X - Extending and flying treeroots across all segments
X -> Fix Section 01
X -> Fix Section 02
X -> Fix Section 03
X -> Fix Section 05
X -> Fix Section 06
X -> Fix Section 07
X -> Fix Section 09
X -> Fix Section 10
X -> Fix Section 11
X - Queen needs a new model
X - Implement wing animation into the dance choreography
(wings are open bool / attack01 / attack02 a.s.o)
X - Queen Choreography
X 1.) during the first drop they should expand their wings
X 2.) when the music sets in again they should close their wings
X 3.) then reliably alternate between opening and closing based on spread out
X 4.) Lighting is a bit weird, wings are too metallic, shadow aura of queen is barely visible
X - Turn off the lights when they start rotating
X - Weather FX NEED to be DISABLED DURING QUEEN FIGHT!!!!
X - The first queen needs to open her wings right away at split
X - The start moving before the lights go dark (they go dark too late)
X - Seethrough rock at the entrance to the dancehall
X - IMPORTANT: The Queen needs a DARKER SOUNDTRACK
X - Section 03 reapply algae, there's floating models above surface
X - Section 03 Huge willow models LOD are fucked!!!!
X - Dancehall frame and elements have bad lighting maps and shadow disabled
X - Collision for the dance hall should be a frustum
X - Queen Soundtrack needs to be LOUDER
X - Important: The feathers are square if you use general black material, instead edit the feather textures and brightness
X -IMPORTANT: Animation transition for Wings between opening / flying /closing needs to be waay smoother with waaay more time, edit in AnimBP
X - Queen should PARALYZE the player for 1 minute when she appears!!!
X - Lighting is a bit excessive right now and the queen's darkness aura barely appears. All BORDER lights - 50% and see what happens
X - Section 03 -> Heather hideout HouseShort01 Cageskull looking at generator
X - Section 03 Queen's dancehall grass and foliage overlap and hollow rocks (when seen from below)
X - Section 03 Queen's red lights attenuation is SO LOW that the queens look like a black blob
X - Section 03 Queen's intro is very long, make it more interesting or add elements of difficulty in the beginning or visual elements
X - Apparently there are NO destroyed generators in the world!!!!
X - Streetlights that set the triangle should have a different color
X - Lampposts "click" when they go out at night, creates false impression
X - Treewatcher has some fucked up weird rock attached to its base model
X - add 1x tinder to the hideout island in section 09
X - Tutorial: Foliage to the environment outside the house
X - Size of vinegar bottle and gas canister are insane compared to the other items
X - oxhead and horseface should be larger and more prominent (including the scale)
X - Chapel Section 06 where is the vinegar rack? and the fireplace?
X - Tutorial Text should last longer
X - Lower the price for the maps
X - South of Yama's Palace she observed a landscape segment appearing late (Shadow occlusion -> BOOM)probably related to wrongly attributed landscape segment and sublevel
X - Railing to Yama's Palace doesn't go to the top (was unaesthetic)
X - Railing to Yama's Palace has a ROCK inside it
X - Slightly Increase Rewardchest Loading Range (10%)
X - Difficulty scaling is too easy at the beginning her setup was (EDF 1,0,1)
X -> Set Difficulty scaling in a way so that the beginning segment will always be at 0.5 minimum and the other two shuffle moments are more open to decreasing difficulty to 0
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X - Implement checks for the external difficulty factor based on successful nights to slowly increase difficulty over time
X - Player was caught by a brawler AFTER she left the cathedral, AT DAYTIME was back in the village and turned off her lighter. Her lighter was ON throughout the entire excursion. Doublecheck brawler safety behavior.
X - Consider adding a delay for playerdetection when shadows spawn, so players can SEE the shadow spawning beforehand through their compass and take preventive measures. Otherwise they are IMMEDIATELY DANGEROUS.
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X - Reward Chest Souls need a message when leaving the chest: "Thank you for staying with me" .... "Thank you for not abandoning me..."
X - New Watchers with candle look weird and fucked up - replace both models (dummy and BP)
X - Roots for waterplants?
X - There's a timedelay for firewood to adjust its exterior on the pile. Remove that delay
X - Watcher tree is shaking like crazy with the wind while the rest is still????
X - If you DO use the small huts directly, then at least give them a shadow
X (Interesting: No FPS drop if Queen is not spawned)
X (Interesting: FPS drops right after Queen spawned in a different session!!!!)
X -> Reason: Collision was enabled on Raven Mesh
X - Loading a game is broken (both start and pause menu)
X -> the bug happens before the game instance is triggered (black screen)
X -> the bug is likely related to the current mapsection being different than the one that should be loaded
X Reason: GameInstance Was Removed From Project Settings by UE4
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X - IMPORTANT: You need a debug feature (like in subnautica) that teleports users back to Yama in an instant to debug themselves from rocks and other shit
X - Adjust Knight piece location on Portrait
X- Section 10: More plants at zone transition from 07 to 10
X - Section 03: Rocks and cave shit at zone transition to indicate the next section
X - Section 06: Attempting to climb the ladder for the treehouse, doesn't work and instead after each fadeout you stay on the ground
X - Section 06: More shadow is needed in the dead areas
X - Section 06: Ground overhaul
X - LOD of willows is fucked up ... check both large and small versions and check branches
X - Very weird behavior when picking up lighter underwater ... X numbers disappear, or the minute indicator doesn't show ... X especially when picking up a lighter for the first time
X - More and new underwater plants for variety
X - Add collision for all underwater plants
X - Floating Bridges in Section 10
X - Going from Section 09 to Section 10 lands you under the map
X - IMPORTANT: Going from Section 07 to Section 10 lands you in a X fucking rock
X - There's a floating hut in Section 07 on the bottom close to the road (South)
X - There's a floating hut in Section 03 close to the Vritti path (North East of the path)
X - Demo needs slightly more shadows for light break
X - weird lighter behavior when its run out and you pick up a fresh one from a chest underwater
X - add tips for the location and appearance of the white key to the soul dialogue
X - Yama's map needs pawn functionality and a white king, players X need ability to purchase map segments, that then appear when X pressing "m"
LW 0.6.9c Feedback
Overall:
X - Complete FPS collapse related to the new water plants
X - Special textprompt during 6:00 - 7:00 am to explain why players can't save
(Be Patient)
X - Remove Access to the placeholder to the knight bridge, make knights accessible by default at beginplay
X - Difficulty Scaling
Store:
X - Map Store Item needs larger visibility volume
Section 05
X - Rook Landscape Well needs larger visibility volume
X - Mausoleum needs even larger visibility volume (+100)
X - Hut intersecting with fence in Section 05 rook maze (x -255052 Y -62566 z 1266
X - It's also intersecting with a gravestone
X - More trees are required at Section 05 to Section 10 zone transition on 05 side
Section 10
X - At zone transition to Section 05 a couple of large corks are needed at zone transition
X - Reward Chest is fucked up, so fucked up that it causes crashes, repeating items that the player already has and other issues. Consider a complete overhaul and trace each line of code to it's execution, also rebuild each map section after you fixed the reward chest, and save and re-compile each hideout after you fixed the reward chest
X - FPS is still fucked up because:
X -> Reeds are IN DEED more expensive than thought
X -> Waterplants decrease FPS due to multitude of models and materials
X - Digspot has "Wood physical material" and Wood walking SFX
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