(You can get a version of the complete 3.6km x 3.6 km game world by signing up for 5$ on Patreon)
https://www.patreon.com/lakiniswoods
New features:
- Foliage interaction (bending trees, reeds, ferns, grass, bushes and SFX)
- The reward chest now only appears when the player remains close to it. A new indicator bar has been added to the UI to show when the chest has manifested
- A large light being is set free when opening reward chests (special textprompts will be added soon)
- A full UI overhaul (Savegame / Loadgame / Video Options / Sound Options/ Map)
- 40 different loading screens with tips and valuable information
- Massive FPS improvements for all night events and hideouts and Post Process Optimizations
- Water Lilies now have roots
- A bug with loading games has been fixed
- Mountain watchers now hold candles so they can be seen from the distance
- Small huts have been added to give players protection from the queen at night during travel
- Attention! The king has been temporarily removed from all maps except section 06, because of FPS issues that will be resolved later
- New items: Shovel & Pickaxe
- A map system (each map can be found in reward chests or bought directly at the store in exchange for 50 souls)
- Tools are now required to fix broken generators
This version is not 0.7.0 yet, because it hasn't been tested externally. I spent myself more than 20 hours in it, but that is not enough, because other players might make different decisions that I can't foresee. So I'll only upgrade the version number once a sufficient number of testers has given their stamp of approval.
Next steps:
- Bug fixing and FPS improvements
- Swimming sounds, Sound overhaul in general
- Difficulty balancing of night events (sometimes the first night is literally impossible to handle with all that shit going on)
- Re-adding the king
- Bishop boss fight ("The Clock")
- Knight boss fight ("The Bridge")
- King end boss fight ("The Chessboard")
- Adding encounters with the Arbiter and her entourage
- Preparing the maps and gameplay for Chapter 01 ("The Monastery" - "Sarah's Hideout" )
- Adding holes and caves as rewards for breaking pickaxe rocks
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