Donnerstag, 13. April 2023

New Bugfixes Since The Weekend (Devlog Excerpt)



Last time I tested 0.5.3c I was really happy with the result. The following changes are implemented in 0.5.3d. After this version is tested there's still a ton of foliage fixes to do, and some FPS issues to clean up in Section03 and then it's ready for release. This version will probably remain public as a demo without savegame ability. All future versions will then be released through Patreon, while 0.5.3 will still receive updates, so new features are visible there as well. That's why this is such a crucial point, because I want this public version to be really decent and optimized.

X - Yama Absolutely needs textprompts. Implement it all, including the shards

X - Create a new music system, that incorporates Yama and weather cues + new daylight

X - ramp to yamas house has wood sounds? but the floor is cement?

X - Reward Chest now opens multiple times (does it respawn a new instance maybe?)

X - Candles have weird LOD and their emissive value is way too high

X - Emissive value for chests is also too high

X - Night is still a bit too dark, shadows are difficult to make out

X - Remove firewoodrack from village center, move it further away so the player runs into shadows

X - You definitely need HYPER willows across this section03, or it looks ugly

X - Collision box of yamas store table extends outside and blocks view inside

X - Yamas front table needs separate collision or player walks onto the table

X - Adjust Cage Textures In Yama's Tunnel -> metallic instead of emissive

X - Music Pitch for Night Music needs to be 100% after multiple deaths for 50% daymusic pitch

X - Reward Chests must only open during presence between 6:00 and 7:00 based on a separate bool, that determines if chest was just opened (this also avoids multiple chest openings in succession)

X - Grass is peaking through walls in village hideout



Keine Kommentare:

Kommentar veröffentlichen