Freitag, 14. April 2023

Bugfixes, Testing 0.5.3f Soon

Once again, this is a short excerpt of the dev log from the work I did this week:


Testing Results: 0.5.3d AND Testing Results 0.5.3c


X - FPS issues on map section03 when loading in new map chunks

X - Yama's glass shard sound is too soft, increase sound loop without psycho FX

X - Yama's glass shard text range (activation collision) is too small

X - Close Door Code Update

X - Double Check Thunderstorm & Rain Music, Decrease Rain SFX

X - Music keeps playing beyond 17:00 sunset and merges with SunsetEvil music

X - Large cages on the bottom of the tunnel still are emissive

X - I was able to walk through zone transition 03-04 and then spawned in 04 underneath landscape


Gameworld:

X - Siren skips collision at night (because of the decreased collision checks, she appears and then disappears again ...)

X - Door of TeleportTunnels (Hideoutdoor?) is a bit too high, causing overlap with frame

X - There's a Tree In A Tree At the northeastern corner of map section01

X - Sous STILL don't talk early morning, add a collision reset to the speech reset (must be tied to soul 3 lore !!! because all others talk to me!)

X-  Vinegar Rack message is overlapping with wall in hideout on section 01 at the lake with the boardwalk and the generator (northeast), same hideout as redwood section 03

X - Ferns on road segment on section01 leading to 02, where the road exits the hill, with the rocks

X - also ground plants on that same road, do a full checkup

X - Need a couple of LARGE trees on that path down to the road, looks shitty right now

X - When jumping footstep sounds are produced, introduce a bool to the walk sound code

X - Also more large trees are needed on the road from section 01 to section 02

X - Ground in village hideout looks shitty

X - More trees next to cathedral

X - Implement light explosion when taking the "Box Of Light" (make it small)

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