TESTING RESULTS: 0.5.3a
X - Enable Music!
X - Reset Rain!
X - Reset Spawn!
X - FPS drop is caused by shadows (reset dynamic shadow cascading)
X - No soul textprompts after game over??? Why??
X - Grass on the road to zone transition between 03 to 02
X - Zone transition from 02 to 03 and from 03 to 02 is fucked by all means
TESTING RESULTS: 0.5.3b
X - First of all make backups, this is a DECENT version
X - IMPORTANT: Player time and Atmosphere creator time, drift away from each other after multiple days (3 hours of playtime). A check needs to be implemented, so that they always move in sync, even if it isn't always seconds or minutes.(right now atmosphere creator is FASTER than player time)
Sunpitch/TimeofDay
0/ 18:00
15/19:00
30/20:00
45/21:00
60/22:00
75/23:00
90/00:00
105/01:00
120/02:00
135/03:00
150/04:00
165/05:00
180/6:00
270/12:00
360/18:00
Time of Day (Hours) =
IF Sunpitch <90 THEN Time of Day (Hours) = (Sunpitch/15) + 18
IF Sunpitch >=90 THEN Time of Day (Hours) = (Sunpitch/15) - 6
Time of Day (Minutes) = (Sunpitch - (15*(TimeofDayHours+6or-18))/0,25
IF Sunpitch <90 THEN Time of Day (Minutes) = (Sunpitch - (15*(TimeofDayHours-18))/0,25
IF Sunpitch >=90 THEN Time of Day (Minutes) = (Sunpitch - (15*(TimeofDayHours+6))/0,25
Example
172,5 / 5:30
IT FUCKING WORKS!!!!! YES!!!!!!
X-Implement new time code into the explorationchar BP
X- add ramp to yama's house for collision and easier entry
X - Create a small path to Yama's house
X - Create separate mesh instances of the bush willows and set them to "simple collision as complex"
X - For some reason pillars are no longer emissive?
X - protection pillar shadows don't reliably de-spawn during daytime -> compass, night
X - add "check" prompt if the player has 4 health or less left
X - Add woodstep sound to ramp
X - Fix Map loading functions in Exploration CharacterBP and TutorialWidgetBP and YamaBP
X - Test Map Loading
X - Double check collision at stairs at mill, when walking down there's a bump
X - Big Willow opposite the mill on the other shore close to the tunnel has roots sticking out
X - souls don't have textprompts after game over (probably related to morning time of day)
X - The light is fading prompt is not being played after game over
X - Add difficulty modifiers for each setting)
X - "Unlock?" appears to be visible on all locked doors at beginplay
X - More shadow giving trees around village, overall less foliage instances around village
X - Broken hut behind village hideout is too high (z)
X - Close Yama's door if player leaves his store
X - Behind Yama's tunnel on map section02 a hut is completely out of the ground /
X - In Ruins Hideout in section 02, grass peaks through the table
X - fix ivy in Ruins Hideout
X - Add item to Yama's store (Light In A Box)
X - Why is there a chess figure in the dry lake hideout in section02?
X- Triple crate item spawn close to road on section02 close to the zone to 01 on the northern side X near a small hut02
X - Lightbulb of lampposts doesn't flicker with the light itself
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