Samstag, 8. April 2023

All Bug Fixes Done Over The Last Two Days (Private Dev Log Excerpt)

 TESTING RESULTS: 0.5.3a


X - Enable Music!

X - Reset Rain!

X - Reset Spawn!

X - FPS drop is caused by shadows (reset dynamic shadow cascading)

X - No soul textprompts after game over??? Why??

X - Grass on the road to zone transition between 03 to 02

X - Zone transition from 02 to 03 and from 03 to 02 is fucked by all means


TESTING RESULTS: 0.5.3b


X - First of all make backups, this is a DECENT version

X - IMPORTANT: Player time and Atmosphere creator time, drift away from each other after multiple days (3 hours of playtime). A check needs to be implemented, so that they always move in sync, even if it isn't always seconds or minutes.(right now atmosphere creator is FASTER than player time)

Sunpitch/TimeofDay


0/ 18:00 

15/19:00

30/20:00

45/21:00

60/22:00

75/23:00

90/00:00

105/01:00

120/02:00

135/03:00

150/04:00

165/05:00

180/6:00

270/12:00

360/18:00

Time of Day (Hours) = 

IF Sunpitch <90 THEN Time of Day (Hours) = (Sunpitch/15) + 18

IF Sunpitch >=90 THEN Time of Day (Hours) = (Sunpitch/15) - 6

Time of Day (Minutes) = (Sunpitch - (15*(TimeofDayHours+6or-18))/0,25

IF Sunpitch <90 THEN Time of Day (Minutes) = (Sunpitch - (15*(TimeofDayHours-18))/0,25

IF Sunpitch >=90 THEN Time of Day (Minutes) = (Sunpitch - (15*(TimeofDayHours+6))/0,25


Example

172,5 / 5:30

IT FUCKING WORKS!!!!! YES!!!!!!


X-Implement new time code into the explorationchar BP

X- add ramp to yama's house for collision and easier entry

X - Create a small path to Yama's house

X - Create separate mesh instances of the bush willows and set them to "simple collision as complex"

X - For some reason pillars are no longer emissive?

X - protection pillar shadows don't reliably de-spawn during daytime -> compass, night

X - add "check" prompt if the player has 4 health or less left

X - Add woodstep sound to ramp

X - Fix Map loading functions in Exploration CharacterBP and TutorialWidgetBP and YamaBP

X - Test Map Loading

X - Double check collision at stairs at mill, when walking down there's a bump

X - Big Willow opposite the mill on the other shore close to the tunnel has roots sticking out

X - souls don't have textprompts after game over (probably related to morning time of day)

X - The light is fading prompt is not being played after game over

X - Add difficulty modifiers for each setting)

X - "Unlock?" appears to be visible on all locked doors at beginplay

X - More shadow giving trees around village, overall less foliage instances around village

X - Broken hut behind village hideout is too high (z)

X - Close Yama's door if player leaves his store

X - Behind Yama's tunnel on map section02 a hut is completely out of the ground /

X - In Ruins Hideout in section 02, grass peaks through the table

X - fix ivy in Ruins Hideout

X - Add item to Yama's store (Light In A Box)

X - Why is there a chess figure in the dry lake hideout in section02?

X- Triple crate item spawn close to road on section02 close to the zone to 01 on the northern side X near a small hut02

X - Lightbulb of lampposts doesn't flicker with the light itself


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