Samstag, 20. Mai 2017

Developer Diary 61 Exponential Height Fog - Time of Day

I incorporated two different kinds of Exponential Height Fog Components. Their Z Value is tied to the time of day, so that the player can experience the colors of dusk, dawn, day and night time independently from the underwater fog settings.




It's barely noticeable and I know those screenshots look like all the others, but it makes a huge difference when walking through the world. The sky is the only source of color, since the ground and all the trees and plants are entirely black. So it's important to exploit its full potential.

S.M







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