Freitag, 28. April 2017
Developer Diary 60 - Misty
The world generation threshold is now hidden behind the fog border, so the player won't notice landscapes chunks streaming in and being deleted....
During the last two weeks I rewrote the world generation code and replaced all regular meshes with hierarchical instanced static meshes (a feature which wasn't available at the time) and I also fixed a ton of bugs and world generation errors. The next step is to group together certain kinds of landscape and foliage to create the illusion of landscape zones such as grassy fields, pine forests, broadleaf forest a.s.o. all on 90 FPS Stereo VR.... I also need to find a way to connect a PP volume to the Day Night Blueprint, so that the light color is not set by the color of the fog, but instead by this PP Volume, since the fog setup should remain fixed from now on .....
S.M
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