I've been playing around with Exponential Heightfog Inscattering Cubemaps and I just can't decide which one to implement and how:
Overall the world is finally starting look the way I want it to look. Additionally I've been working on a code that groups landscape chunks of the same kind together to create something in the line of biomes. This will eventually give me the ability to create climate zones and various areas with massively different weather FX and vegetation. I broke my brain trying to find the right way to do this and ended up spawning "Landscape Placeholders" instead of landscape chunks, which first check the environment for similar landscape chunks before they generate their own. This way chunks of the same kind will group together until a threshold is reached. At this point they will switch to a different chunk type.
S.M
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