Three blueprints decrease the average FPS due to how they are set up.
- Rook Fountain
- Rook Fences
- Rook's Playground
On top of that the engine's FPS indicator was misleading, because Unreal Engine dropped FPS when the content browser displayed a folder with a lot of assets inside. That's why the FPS didn't make any sense during testing.
So all in all 9-10 hours in order to figure this out.
Awesome.
But at least I know what's going on now.
Still have only a very rough idea on how to fix it ....
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