Mittwoch, 21. Juni 2023

It's 5:48 am. The problem is identified.

 Three blueprints decrease the average FPS due to how they are set up.

- Rook Fountain

- Rook Fences

- Rook's Playground

On top of that the engine's FPS indicator was misleading, because Unreal Engine dropped FPS when the content browser displayed a folder with a lot of assets inside. That's why the FPS didn't make any sense during testing.

So all in all 9-10 hours in order to figure this out.

Awesome.

But at least I know what's going on now.

Still have only a very rough idea on how to fix it ....



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