Samstag, 6. Mai 2023

Devlog Update Bugfixes of 0.5.3g

 Queen Issues & Improvements:

X - IMPORTANT: Queen's hideout doesn't respawn upon death. 

X - When dying in the queen's hideout, you now fall into the water

X - Music Box Queen Movement at start during split is a mess, fix it (apparently related to scale)

X - Music Box Lighting is shitty, fix it

X - Work the code for the music box, so when it's open the other music fades out

X - in the music box during V2 it looks like you can hide at the walls during trios, this is NOT true, adjust it!

X - Music doesn't return after closing music box

X - Music box should close if player is out of range

X - Item Multispawn can be fixed by implementing Endplay nodes upon which the items are destroyed

X - Chests

X - Crates

X - Locked Chest

X - Create a new MOV for the Queen Dance with the new version (slightly louder than the old one)

X - Create a new MOV for the Musicbox as well and make it louder

X - FPS drop at the Queen Dancehall location, probably related to the lights at the location in combination with the surrounding foliage. It's possible the light cones are really large and affect other foliage, which is visually unnoticable, but FPS wise VERY noticable. This could be easily solved by reducing surrounding foliage affected or creating lighting channels for the dancers and the light

X - Queen dancehall needs to have a way to deal with the player lighter. In all areas of the game light protects you, but not here. 

X - Raven Particle FX Needs To Be Stopped via End Trails before destruction or you'll see ravens flying around after death or after the performance making no sound

X IMPORTANT: The Triton you added as a protection pillar is used as a fucking Nazi symbol, CHANGE IT!!!!!

X - Music box is not recognizable as music box

X - Yama constantly triggers dialogue if you stay in his store

X IMPORTANT - Add yama symbol to compass so players can navigate back to the tunnel



X- The Souls not talking thing is becoming a real issue. Make it so that they respawn each morning (Issues were related to defaultsceneroot children visibility)

X- Souls spawn at night, because there is no block for this inside the visibility volume. It needs a daytime check


X - Queen difficulty and rook difficulty lack in engagement, because the protection pillars are getting destroyed way too quickly. Adjust external difficulty factor


X - There is a respawn issue with items that did not get picked up once the map is reloaded (refers to items in boxes and could also explain the crates)

 out on top of the player if he goes down the stairs

X - cathedral clock bell times are fucked up, why is it going off at 3:29 in the mill hideout??? 

X - In the north of section03 there are hills, there are still fucking willows with roots in the air



X IMPORTANT BIG ONE:

X - Roadlandscapesegements south of Section02 sometimes are "above" the base landscape, creating holes

X - As it turns out you need to adjust the roadBP and then FIX ALL MAP SEGMENTS WITH ROAD ON THEM, REMOVE FOLIAGE AND REAPPLY IT


X - Flying grass at the church tunnel near the village



X - Firewoodpile needs to decrease based on how much firewood was taken, otherwise its unfair if people take wood when they have 5/6


X - Fringe areas of section02 look shitty and lack foliage, maybe meadows? Grass? Wherever there is light, there needs to be less fern and more grass


X - floor shadow needs to target player not just based on x and y but also on Z, or you'll get them spasing


X - Add brawling crawlers to the church


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