Sonntag, 28. Mai 2023
Freitag, 26. Mai 2023
Started Working On The Rook Boss Fight
Don't get too excited ... it will take time ...
More than 144 cues in the music + 30 or more cues related to their movement and behaviours. And I suck at animation, so this will be the hardest element to complete ....
Samstag, 20. Mai 2023
A Collection Of Recent Screenshots & Updates
Freitag, 12. Mai 2023
Lore Chapter 01: A&Y
Late afternoon a soft clacking noise broke the silence of the forest and drew Y's attention. He knew she was close. His darkness would hide his anxiety. He still didn't have an answer, but she would expect one. It wasn't her first visit either and he imagined she would grow inpatient. A strange black silhouette moved past the windows in the distance. The door softly opened as she lowered her head to enter his cramped hideout. Clack. Clack. Clack. Clack. An entourage of silhouettes remained outside. With each passing day Y became more worried. Her influence had grown. She spoke to them and worse ... some of them listened. Her eyes focused on him in anticipation as she slowly raised her head again.
Y: No.
A: (sigh) Venerable one ...
Y: We have seen different worlds. You can't expect me to act based on yours.
A: Then if I may ask: What took place in yours last night?
Y: I ate them.
A: You ... ate them?
Y: I did.
A: And you believe that this is a ... positive occurrence?
Y: I watched them. They are so full of light. Full of happiness. In their afternoons I play chess with the kid. He can't beat me yet, but he's getting better. Even though they retain no memory of the preceding nights they still seem to ... evolve. No night is like the last one. When they fall asleep ... I can't control it. It has been a long time since I felt this way... don't you remember what it's like to see something and know that you want to consume it, so it can become a part of you?
A: Forgive me sire ... but the leaves I fed on caused little misfortune to the beings carrying them.
Y: One could argue what I did caused even less, as these beings are merely a reflection.
A: Sire, I fail to follow your decision making process...
Y: In their world, I am merely a force of nature. If what you claim to be true, is in fact true, then they will never overcome me. But I still believe they eventually will. They take different routes ... their strategies evolve ... some nights can be quite demanding ...
A: Even if they do, you won't stop.
Y: We won't know that until it happens now will we?
A: This is just a game to y-
Y: NO. It lies in the nature of consciousness to continue fighting and to persist despite all odds. This is a valiant quality. What you propose has nothing to do with mercy. It is an attempt at shrouding your own misery in a coat of empathy. Awareness gives rise to a multitude of dual phenomena. This duality carries value. It gives rise to the beauty of a million worlds, to the birth of time and space, to the quiet dignity found in the appreciation of a peaceful experience. Do you think you are the only one that suffered misfortune in their life?
A: I am the first one, that realized that the extremes of suffering are the only relevant consideration to be made. Beings like you lose sight of the sheer volume and intensity of it.
How are you right now my king?
Do you feel fine? Is your belly filled with the light of a million worlds?
Are you ... content in your current form?
We are both trapped in duality as we speak. How much longer will you remain "content" my king?
Y: I perform a duty. The ones that choose to follow me do so willingly. They understand the sacrifice I had to make in order to serve them and countless others. No, I am not content. No, I am not satisfied. Far from it. This being's satisfaction hasn't been a priority for a very long time.
A: And yet you choose to play silly games instead of making a decision ... and until you make that decision a spiked wheel keeps on turning on the backs of my brothers and sisters.
Y: The wheel is there for a reason. If your brothers and sister were truly innocent they would be in here in front of my mirrors and not out there hiding from view. An entourage of cowards will hardly convince me. The sheer madness of this proposition ... suffering may have been your final destination. For countless others it was the beginning of their development. Our separation is minimal compared to the separation experienced in their worlds. Experiencing this level of individuality, the freedom to act based on what your individuality believes in and then experience the joys and suffering that come from it ... it is true, these things can be a burden. But they are also the greatest gift bestowed upon us. You are blind to the gift you have been given, even if you had to pay the highest price for it.
A: And what a gift it was ... the gift to hear my child cry out in vain you mean?
Y: That reminds me ... how come I didn't see your child in that reflection?
A: My existence had no effect on it. It was driven by instinct and so was I. But our suffering was quite real, I can assure you.
Y: Oh, I believe you. It's just strange ... you must have been dead inside for quite a while before they shot you. Care to share?
A: ...
Y: I thought so. Emptiness does not discriminate. I won't disrespect you with condescending words of compassion. But you should leave now. You will receive an answer in time. Until then I expect you to be patient.
She stared at him in silent disbelief. Then with a sudden terrifying bark turned around and rushed away.
The door fell shut behind her and silence came over the king.
Donnerstag, 11. Mai 2023
Huts
One of the things I love about the world right now, is the feeling of discovering abandoned huts. They always look so tiny compared to the rest of the environment. Like a remnant of a being that lived long ago along the border of light and darkness and that still rests there peacefully, even after everything that's happened.
With time I'd like to add a much bigger variety of hideouts and buildings. Maybe multiple floors? Maybe you can only access some of them from underground?
There's so much I want to do and so little time. Day to day commitments can be overwhelming.
Montag, 8. Mai 2023
Things I Can't Share
There are things I can't share on social media.
Specific content that is already completed, but I want my testers to be surprised by it.
And it's horrifying.
On top of that Twitter changed the algorithm again, meaning posts get much less exposure than they used to.
AND I discovered a bug in the most recent release, that drops you underneath the landscape when you pass through the gate.
AND fucking dropbox only uploads at 88.1k/s because I live in the fucking woods and my fiber connection isn't ready yet.
I'm yearning for the day where I can just upload everything instantly with fiber.
I spent another 30+ hours over the weekend on the game world and fixing bugs. Can't stop. Don't want to stop.
If I didn't already work a full time job I'd dedicate my damn life to this.
I'm so close. And so far away.
I know exactly what to do, but I don't have the time or the capacity to do it.
It's driving me insane.
Samstag, 6. Mai 2023
Devlog Update - Even More Bugfixes 0.5.3g
X - Weather music is playing at night
X - Test Lighter & Match Behavior At Queen Boss Fight
X - Fix Exploit with no-lighter zones that create permanent safety upon repeated transition
X - Adjust Collision Volumes of Queen Hideout
X - Add Anti-Cheese to Queen Boss Fight
X - fix decal scale bugs with floor pawn
X - Souls are still not talking on morning fuck my life
X - Ravens remain after Queen's Anti-Cheese
X - Rogue Pine tree inside willow
Devlog Update Bugfixes of 0.5.3g
Queen Issues & Improvements:
X - IMPORTANT: Queen's hideout doesn't respawn upon death.
X - When dying in the queen's hideout, you now fall into the water
X - Music Box Queen Movement at start during split is a mess, fix it (apparently related to scale)
X - Music Box Lighting is shitty, fix it
X - Work the code for the music box, so when it's open the other music fades out
X - in the music box during V2 it looks like you can hide at the walls during trios, this is NOT true, adjust it!
X - Music doesn't return after closing music box
X - Music box should close if player is out of range
X - Item Multispawn can be fixed by implementing Endplay nodes upon which the items are destroyed
X - Chests
X - Crates
X - Locked Chest
X - Create a new MOV for the Queen Dance with the new version (slightly louder than the old one)
X - Create a new MOV for the Musicbox as well and make it louder
X - FPS drop at the Queen Dancehall location, probably related to the lights at the location in combination with the surrounding foliage. It's possible the light cones are really large and affect other foliage, which is visually unnoticable, but FPS wise VERY noticable. This could be easily solved by reducing surrounding foliage affected or creating lighting channels for the dancers and the light
X - Queen dancehall needs to have a way to deal with the player lighter. In all areas of the game light protects you, but not here.
X - Raven Particle FX Needs To Be Stopped via End Trails before destruction or you'll see ravens flying around after death or after the performance making no sound
X IMPORTANT: The Triton you added as a protection pillar is used as a fucking Nazi symbol, CHANGE IT!!!!!
X - Music box is not recognizable as music box
X - Yama constantly triggers dialogue if you stay in his store
X IMPORTANT - Add yama symbol to compass so players can navigate back to the tunnel
X- The Souls not talking thing is becoming a real issue. Make it so that they respawn each morning (Issues were related to defaultsceneroot children visibility)
X- Souls spawn at night, because there is no block for this inside the visibility volume. It needs a daytime check
X - Queen difficulty and rook difficulty lack in engagement, because the protection pillars are getting destroyed way too quickly. Adjust external difficulty factor
X - There is a respawn issue with items that did not get picked up once the map is reloaded (refers to items in boxes and could also explain the crates)
out on top of the player if he goes down the stairs
X - cathedral clock bell times are fucked up, why is it going off at 3:29 in the mill hideout???
X - In the north of section03 there are hills, there are still fucking willows with roots in the air
X IMPORTANT BIG ONE:
X - Roadlandscapesegements south of Section02 sometimes are "above" the base landscape, creating holes
X - As it turns out you need to adjust the roadBP and then FIX ALL MAP SEGMENTS WITH ROAD ON THEM, REMOVE FOLIAGE AND REAPPLY IT
X - Flying grass at the church tunnel near the village
X - Firewoodpile needs to decrease based on how much firewood was taken, otherwise its unfair if people take wood when they have 5/6
X - Fringe areas of section02 look shitty and lack foliage, maybe meadows? Grass? Wherever there is light, there needs to be less fern and more grass
X - floor shadow needs to target player not just based on x and y but also on Z, or you'll get them spasing
X - Add brawling crawlers to the church
Montag, 1. Mai 2023
New Feature - Final Bug Fixes For 0.5.3 - Preliminary Version Release
I was sick over the weekend and barely got out of bed. But whenever I couldn't sleep I did some work on a new feature:
- Once you buy the "Guide" rune from the king, a black mark will appear next to your compass
- This black mark will always lead you the way back to Yama
Implementing it was a nightmare though. When was the last time you guys dealt with sin/cos and arccos functions? Exactly. Same for me. So back to school it was.
The difficulty in implementing anything that is related to UI and world coordination is correctly applying analytical geometry. I learned all of this stuff 17 years ago. Never in my life did I imagine I would need it again and be DESPERATE for that knowledge at some point in the future.
This is what my screen looked like most of the time:
And this is the debug log I created with Print To String variables in order to help me figure out what I did wrong.