So this is what I worked on over the last month:
- I created 15 additional special locations, decayed houses and ruins (most of them hand-made)
- I did a complete overhaul of the forest floor and moss textures, using public domain photographs
- I created a custom day/night cycle from scratch, that is now matched with a clock and can be customized much easier than the default one I used until today (most time intensive aspect)
- Added various blueprints for weather effects that will soon be added to the Atmosphere Creator BP
- A compass system is attached to the player for testing purposes, but also for easier navigation
The next steps will be difficult ... I'll need to set up several social media accounts to have a good basis for future promotion and reroute them to this blog. I'll also need to implement Dynamic Material Collections into Lakini's Woods, so I can use effects such as earthquakes, forest fires, storms a.s.o .... DMC give me the ability to simultaneously control a massive amount of foliage instances and their surface properties (e.g. to make them look wet after the rain). But this stuff is still a long way down the road and includes some heavy lifting ....
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