Spent the last month working on the following locations:
- Forest Mansion (5 Building Segments, 25 Rooms)
- Several Forest Huts & Houses
- Forest Shelters
- Beam Structures
- Overgrown Bunker
I created them manually with UE4 Geometry. Anyone who has ever created large scale buildings and structures in UE4 knows what a nightmare this is. I created all materials and textures from public domain photographs of moss, mushrooms and wooden surfaces. I used GIMP to individually create diffuse, normal, specular and bump maps (altogether 63 textures).
Various beings with individual stories reside in these locations and their past is tied to these places. These screenshots were made during a preliminary integration test. Ideally each of these locations is a separate blueprint, that can be placed at any location throughout the entire forest.
All the models I need for these locations (apart from furniture and interior decoration of these places) is now complete.
Ready for 2021.
AntwortenLöschenThis post was packed with helpful details. I’m definitely bookmarking it for future reference
world map wooden