Dienstag, 19. Dezember 2017

Developer Diary 77 - InteractFX Testing & Transition Gates





These last couple of days I have been working like crazy on the game world and I have never been happier. When too much time goes by and I can't work on the project for various reasons, I grow more and more miserable.




I incorporated transition gates. These gates change the light level from outdoor landscape segment values to indoor segment values. This basically means that, when you enter a dark location you need the overall lighting level to be adapted to the new environment. But once this happens, the sudden change in lighting smashes game immersion. So I built gate structures, that change the lighting levels while the player explores them. This way there is no break in immersion and the change in lighting levels happens smoothly.

I'm also working on particles and elemental effects in relation to the dharmapala chants. I improved the overall look of all dharmapala chants and their effect on buildings, structures, items, enemies and the environment in general.




My goal is to create three different demos:

1.) A very small one, with basic functionality
2.) A second larger one, including enemies and death volumes
3.) An even larger, final, complex, releasable and pitchable demo, consisting of the very first game level and Mahakala's palace.





I want to use the final demo to recruit more crew members and pitch the project to various sources that can ensure financing. Higher quality means a larger chance for success. Needless to say, that I'm trying to make this thing shine.





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