Mittwoch, 14. Dezember 2016
Developer Diary 47 - Upgrade
Fun Fact: One of the blueprints on the right became corrupted after the version update. And I have no idea which one it is, but despite the fact, that I have removed all system relevant blueprints from that list, it apparently still causes my entire BP system to crash.
So I add a chunk of BPs, Open UE 4.13.2, Wait, Check BPs. If there's a crash, I move on to the next chunk, if there's no crash I move on to the next chunk anyway to narrow down the list to a single BP.
Fun, fun, fun.
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