Dienstag, 9. Januar 2024

LW 0.6.9 Release

(You can get a version of the complete 3.6km x 3.6 km game world by signing up for 5$ on Patreon)

https://www.patreon.com/lakiniswoods

New features:

- Foliage interaction (bending trees, reeds, ferns, grass, bushes and SFX)

- The reward chest now only appears when the player remains close to it. A new indicator bar has been added to the UI to show when the chest has manifested

- A large light being is set free when opening reward chests (special textprompts will be added soon)

- A full UI overhaul (Savegame / Loadgame / Video Options / Sound Options/ Map)

- 40 different loading screens with tips and valuable information

- Massive FPS improvements for all night events and hideouts and Post Process Optimizations

- Water Lilies now have roots

- A bug with loading games has been fixed

- Mountain watchers now hold candles so they can be seen from the distance

- Small huts have been added to give players protection from the queen at night during travel

- Attention! The king has been temporarily removed from all maps except section 06, because of FPS issues that will be resolved later

- New items: Shovel & Pickaxe

- A map system (each map can be found in reward chests or bought directly at the store in exchange for 50 souls)

- Tools are now required to fix broken generators

This version is not 0.7.0 yet, because it hasn't been tested externally. I spent myself more than 20 hours in it, but that is not enough, because other players might make different decisions that I can't foresee. So I'll only upgrade the version number once a sufficient number of testers has given their stamp of approval.

Next steps:

- Bug fixing and FPS improvements

- Swimming sounds, Sound overhaul in general

- Difficulty balancing of night events (sometimes the first night is literally impossible to handle with all that shit going on)

- Re-adding the king

- Bishop boss fight ("The Clock")

- Knight boss fight ("The Bridge")

- King end boss fight ("The Chessboard")

- Adding encounters with the Arbiter and her entourage

- Preparing the maps and gameplay for Chapter 01 ("The Monastery" - "Sarah's Hideout" )

- Adding holes and caves as rewards for breaking pickaxe rocks

Freitag, 29. Dezember 2023

LW 0.6.1 Release - The Center Game World Is Complete

You can get this version on Patreon by signing up for 5$:

https://www.patreon.com/lakiniswoods

I'm currently working on 0.6.2 which will contain a bunch of FPS improvements and bug fixes.

The new version contains the full gameplay experience of the 9 center segments of the world. Each segment is 1.2 x 1.2 km big. The newest version gives players the ability to collect all 16 chess pieces and Yama's map indicates their locations. On top of that new items, a new user interface and  a complete map system has been added. All new items can be bought in the store or found in reward chests.

The idea is, that the game's version on Patreon will evolve as an independent open world survival game, that is not tied to the story chapters released through Steam. So in other words: you can get the open world game on Patreon, and you can get the individual story chapters on Steam.

In 2024 I will set up my own publishing company. With this company I'll be able to set up a Steam store page and an infrastructure to gather revenue, acquire funding and set up legal protection (in case somewhere on the globe people start wandering the forest with a cage to capture light spheres and then break their leg and sue me about it).

The release for Chapter 01 is scheduled for late 2024 or early 2025. Chapter 01 is the biggest hurdle. All the other chapters will rely on functionalities and game areas that are already completed. Therefore it will be much easier to release additional instalments and story chapters after that point and it gives me the time and space I need in order to create a decent story and not just filler material. I'll also use that time to refine the game experience and fix more bugs. By the end of 2026 ideally 2 chapters are released and the full open world game is accessible. Down the line I'll also have to make the switch to UE5, but that is another story and I'll only do that once UE5 is out of its roughest phase and the majority of UE5 bugs are fixed on Epic's end.

The chapters in combination with the open world game will also be released in different languages and territories, but for that I'll need to hire translators.

Regarding VO: I have some beautiful VO recordings from TheOneLilium of the Tibetan Book Of The Dead and the license to use them. However since I asked for that license in 2015 a lot of the story as evolved over the years and I'll need to get in touch with the Orient foundation to ensure that the license is still valid and that they're OK with me going into the direction that I'm going. If they decide against it, then I can't use those VO recordings, which would be a shame.

So far I've finished all major goals I set for myself in 2023 and even surpassed them. It came at a great cost. Over the last year I've worked 40 week hours average on my day job and another 30 - 40 hours on the game world every week. I established a hardcore discipline and work routine and it will not be easy to maintain that in 2024 and 2025. But I've never been closer to realizing this vision that I've been working on for the last 10 years.

It's my duty to bring this to its fruition.

Thank you for all your support!

S.M

Freitag, 8. Dezember 2023

How To Fight The Darkness?

This not about the game, but a very long philosophical post on my own perspective of the world we live in. It might not be in line with your world view and that's OK. I don't believe in forcing my beliefs on anyone. But it could be helpful for others struggling with dark times and life in general. This post was written on the early morning of December 9th 2023. I was snowed in at my house and it was very dark outside. One of my dogs was suffering from a cancerous tumour growing through his jaw and I was just giving him palliative treatment to ease his pain. During that time I went outside during work breaks to hack through the snow and frozen ground to prepare his grave. I didn't know how much time he had left and I knew that once he died I would not have the strength to dig his grave through the snow and ice. That's why I decided to spread out that work over several days beforehand. Digging his grave while he was still alive felt horrible and strangely cathartic at the same time. While I was digging I thought a lot about life and death in general and this post eventually came out of me one early morning.


Introduction

Because of internal and external circumstances there has been quite a lot of darkness in my life recently. And yet I find myself surprisingly stable and determined. This brought me to an interesting thought process. 

I am often accused of having a "black & white" mentality, dividing the world into good and evil. If you've never experienced pure sadistic evil, then it's easy to paint the world as a grey muck and feel morally superior to the ones who have suffered incredible injuries. I'd like to give a different perspective on good and evil in this text, that doesn't immediately rush to the extremes of either philosophy.

Definitions:

Let's say we define darkness as a primary force, that is life-opposing. This force can manifest internally through intrusive and depressive thoughts, or it can manifest externally through circumstances that threaten our livelihood and our survival or the survival of our loved ones. Therefore we can define light as the opposite: A life-giving force, that ensures our comfort and survival and that gives us strength as well as the energy that is needed to continue on the path.

Starting Conditions - What Is The Playing Field?

Since I'm a huge proponent of the Buddhist world view it shouldn't be much of a surprise, that I believe we live in a world of darkness. The ruleset of this universe requires that all life forms either consume the resources of other life forces or end their lives altogether as predators. Even when it comes down to plant life, our metabolism requires consumption of nutrients that can only be extracted from entities that we have learned are in fact alive. Mushrooms, plants ... it doesn't matter how strict our diet is: One life has to end or at the very least suffer, so another can continue. (at least if we take technical evolution and scientific progress out of the equation for now)

We live in a universe that on the one hand manifests life forms and conscious beings through the process of evolution and on the other hand does not provide resources for these life forms in abundance. Personally I believe that considering the vastness of space and the sheer amount of planets, that the existence of extra-terrestrial life forms is almost certain - whether they exist in the form of single cell organisms or more complex invertebrate creatures. But from what we have learned about space and other planets, those life forms are a rare and unique occurrence. They are special and the circumstances required for life to arise on any given planet are highly specific. 

(Interestingly this is one of the reasons why some scientists develop religious faith in a creator, because the circumstances for complex intelligent life to arise on any planet are so specific, that the likelihood for it to arise by random chance is so incredibly small, that it is to some degree more rational to assume, that an external force had something to do with it)

Choice

Considering all this, it is fair to assume that the darkness "owns" the playing field from the get go. We all arise from the darkness in a sense - from a state of non-life and while we are alive, we have to overcome opposing forces that primarily work towards bringing us back to that state. Disease, disability, environmental factors, accidents ... We all survive our early years through the love and compassion of our parents and family members. This is the primary life-giving force, the first light that ensures that our own light can grow and expand long enough for us to be able to sustain ourselves and others on the playing field.

Yet in order to survive we have to defend our boundaries and we have to consume other life forms. In a sense we have to follow the ruleset of the darkness - we ourselves become a dark force through the sheer will of survival. What's interesting though: The damage that we do to other life forms can be greatly diminished. If we overcome our own trauma, if we dedicate our lives to compassion and humility, if we recognize the value of life, how rare and beautiful it is, we (as a complex intelligent life form) have the capacity to re-formulate the ruleset and build an existence based on compassion and mutual support. We even have the technology to sustain our own bodies and nourish each other without having to resort to taking life. (we don't do it, because we're selfish sadistic pricks, but we could)

The Game

Now I'm going to postulate something that I can't prove: The darkness and its ruleset are a very complex conscious entity. And so is love and compassion. I postulate that they are not separate individuals like you and I, however they are like laws of nature that act intelligently. Like an algorithm that doesn't just run itself, but makes conscious decisions depending on what exactly is taking place, where and when. These forces become conscious and intelligent through us. We are it's avatars. And so is every life form that ever existed.

We give them hands and feet, we give these forces a voice and the sense organs to perceive the universe they reside in. They are amazed by it. But from the get go the darkness has the upper hand, simply because of the way this universe is set up.

The darkness is opposed to existence and conscious experience. It wants to end it.

The light favours life and conscious experience. It wants to extend it and protect it.

We are the intermediaries. 

The fact that there is life to begin with demonstrates, that the light has won an initial victory. It has found a way in which it used the laws of the darkness in order to give rise to conscious experience and it was able to maintain this experience of the universe throughout an unfathomable amount of time. It managed to do this, despite the darkness' primary advantage on the playing field. This victory deserves respect. Can we even imagine the suffering that countless beings had to overcome in order to sustain their own lives? What they had to go through in order to drive evolution further? Our minds can't even perceive it ... it is too much ... but this is where we are right now. We have achieved so much ...

We are on the verge of changing the ruleset of existence. The moment we have found ways to extend life without causing suffering or shortening the lifespan of other beings, the moment we understand the value of life and work towards compassion and humility as a society, that's when the light has won. Because then there is a level playing field. The darkness loses its advantage.

There is no need for fear or anxiety in a world where our primary resources for survival are secure. There is no need for hatred in a world where we have learned to support each other, where all our needs are met and where we understand that it is "us" who is looking back at us, when we see another creature.

But the darkness didn't just sit back and watch. It influenced all of our decision making processes throughout the evolution of mankind. We inflicted trauma on each other and ourselves and this way the darkness brought forth traumatized beings that were unable to exhibit any form of compassion, purely driven by their own anxiety, their own pleasure and their own need to survive. When these beings become too powerful they have the ability to plunge the entire world into chaos. And they have done so in the past. And they continue to do it as we speak.

So this is where we are as a society. We have the knowledge, the means, the tools and the minds to build a society that can sustain itself and overcome the primary advantage of the darkness. And we have the legacy of our own actions in the form of incredibly dark beings shaping our way of thinking and our society as a whole. And on top of that we carry our own trauma, our own fears, our own anger and insecurities.

The Modus Operandi 

The darkness makes its moves with the primary goal of inflicting suffering and eventually death. It doesn't matter who suffers, it doesn't matter who dies or how many. The goal is simply to inhibit life giving forces wherever possible.

It uses the following tactics:

- It maintains the chain of trauma, by influencing our actions through fear. Our primal fear is that of helplessness in a situation of mortal danger. Traumatic experiences put us back into a situation in which our lives were in danger. We act irrationally and through those irrational actions we either fight, run or play dead. If we fight we inflict more trauma on others, if we run we maintain the trauma inside of us and if we play dead we become inactive and stop life giving behaviours.

- It maximizes and spreads new trauma through the actions of psychopathic beings, that either lost their ability for compassion completely based on previous trauma, or were born without the capacity for compassion to begin with (yes they exist)

- It immobilizes us by turning our attention towards the playing field. The darkness wants us to see the world as lopsided, as unfair and opposed to life. It does so not only by fuelling our existential anxiety, but also by fuelling our anxiety in our immediate environment. Hopelessness is key: If a being is hopeless it will stop life affirming behaviours.

- Most importantly: It wants us to fear death, because if we fear death, then all our actions are in line with the initial ruleset of the playing field: "You've got to take a life to sustain a life". A zero sum game. And it wants us to fear death not just sometimes ... it wants us to fear death all the time. 

Death

But wait: Why not fear death? It means the end of all experiences, of all that is dear to us, of everything we fought for?

My answer would be: 

At least empirical evidence suggests, that this is not the case. There is a whole repository of near death experiences where people describe detailed and eerily similar accounts of existing outside of their bodies. The sceptics theory of the brain's oxygen deprivation accompanied by hallucinations does not account for the fact that many of these people were able to accurately describe external events happening outside of their range of perception (e.g. people talking in a different location, describing what they were wearing a.s.o.). 

Neither does it account for the fact that their experiences all share very, very, similar imagery and perceptions. Hallucinations are by nature almost impossible to predict, because they are heavily based on the thought process of the individual at the time of the hallucination taking place. But NDEs share too many similarities in between witness accounts to be discounted as hallucinations. On top of that there have been reports of people being in life threatening situations without their body being harmed and yet they experienced NDEs and a slowing of time. Their brains were not oxygen deprived in these moments and their bodies were perfectly intact.

There have also been experiments with deep brain stimulation with the aim of reproducing experiences of "light" and a joyful feeling. My question would be: If I can stimulate your brain and you see a vision of a cow grazing on a field - does that mean cows don't exist?

(This topic enrages me to some degree as I often find that sceptics are held to a much lower degree of scrutiny and logic, than the ones collecting empirical evidence of the phenomenon and whether something is "proof" or "empirical evidence" is simply a matter of classification and scrutiny)

Overcoming Fear Of Death & Trauma

The key antidote lies in recognizing the darkness when it arises. Fear of death is evolutionarily speaking a necessary part of our existence: It protects and maintains our bodily integrity. If I'm not afraid of death I will engage in risky behaviour. So this fear serves a purpose.

But the darkness does something else: It invokes this fear in order to manipulate our way of thinking. It wants us to believe that we are existing in a closed system. If you follow that train of thought to the very end it leads to the belief that all existence is ultimately hopeless. Because everyone and everything will eventually die. So why raise your children? Why get up in the morning? Why do anything for anyone if it doesn't matter?

And the ones who have experienced it will already recognize it: Depression is merely internalized fear of death followed to its logical conclusion.

And this is exactly how the darkness works. It fuels hopelessness by creating an image of a world, where our actions don't matter.

How To Fight The Darkness

1.) Recognize the darkness: Any experience, thought process or event that makes you want to cease to exist is an extension of the darkness. Whether it is a narcissist demeaning you, a hopeless depressive thought, suicidal ideation, physical debilitating suffering, crippling anxiety ... or even a spiritual experience of a dark entity ... rage towards a loved one, outbursts of anger ... this is the darkness. This is your antagonist. 

Look at it. 

Know it. 

Feel it.

Taste it.

Stay with it.

Watch it.

Observe it.


2.) When you experience it, know that it wants something from you. It is powerless if you don't follow it's bidding. 

- It wants you to cause harm without considering the consequences

- It wants you to hold on to your worst traumatic experiences and relive them

- It wants you to cease all life affirming activities towards yourself and others

- It wants you to experience the world as finite and hopeless

- It wants you and everyone you love to die


3.) And now the actual fight takes place. 


You'll need to find a reason for existence to continue. Not just your own. But the existence of all life on all planets in all the universes.


This seems like an insane task right? And it is. That's why so many of us lose that fight. Because you either find an answer to that question, or you do what the darkness wants you to do. And you deteriorate. And you die. And not just physically. You can be long dead before your body finally gives out.


It's that simple.

The darkness doesn't negotiate. It doesn't care.

It doesn't sway, it doesn't back off. It comes again and again and again.

And it will ask you that same question over and over again.

And you'll need a good answer that you actually believe in every time.

Or you'll fail.


Why is suffering worth it?

Why is existence worth it?

What is the reason you're alive?


All those questions we run away from when we're sitting on the toilet with our phone in our hands. When we can't fall asleep at night, because we're paralyzed by fear and terror. When we're standing at the graves of our loved ones. When we have to realize how weak and frail we are. When our memories come rushing towards us like a freight train and we can't get out of the way.


Why should this continue to exist?

What is the value of this experience happening at all?


I've fought a couple of rounds with the darkness. But it still kicks my ass. 

Sometimes every single day.


But at least I know I'm fighting it. And I enter the arena and I look into it's eyes and I see it.

And I stretch out my arm and invite it for another round.

And every victory changes me. And so does every defeat.


And that's OK.


As long as we're willing to fight.








Mittwoch, 29. November 2023

Working On The Center & Implementing Yama's Palace

The center segment contains Yama's palace. I had finished the architecture and basic structure of the palace back in 2020. Now it's finally time to implement it. The screenshots below are from 2020, but the design is identical to how it will be implemented.


 


















Montag, 20. November 2023

He Hates It

He hates the fact, that I made him a trader. He believes it is not worthy of him and his depiction of an obsessed being, trapped in a house, bargaining light beings is beneath him ...

For some reason he's less ... offended by the "obsession" part. He recognizes that re-creating the dream inside the mansion and attempting to solve it is definitely something he would do. It's the way in which I depict his obsession that's bothering him ... 

Every time I test the game, the first thing I do is walk towards his store inside the mansion. And every time I can practically hear him say: "Not again. What a travesty"

Maybe this needs to be different. Maybe there needs to be another servant bartering these beings. It can't be him. But he can't be inside his palace either, because at night time he'd definitely be at the mansion ... maybe he would change location? 

He appears to be fine with how I depicted his physical appearance. A simple black silhouette, with a gaping maw instead of a face. But his position ... his place in this world ... it's not right. 


Donnerstag, 9. November 2023

Tulpa

A pond and birds nearby; a calm and quiet day. In the arms of an angel there he sleeps in quiet servitude to the gods that have long since abandoned him. 

Except he doesn't. His body won't let him rest. And there he is in the mud, begging for relief, begging to find just a moment's rest in this wild, wild ride of a videogame he himself created the moment he shot into his mother's womb.

Ladies & Gentlemen,

May I introduce to you: Our Creator!

The man of the hour. A man of his word. A wise man, although feeble in his own words and actions. A sorry excuse for a deity, or rather a mortal with not so humble ambitions. Striving for the ultimate task, for the ultimate path towards his own salvation. And he can't even fall asleep.

His mind won't let go you see, it is spiralling, driven by self-hatred and fear, memories of the past, visions of the future, a knife, a spoon, a guard, a hungry servant ... they are all surrounding him and feeding off his fears. One teaspoon full of brain matter will make everything alright again. The servant's belly will fill with joy, and the creator can finally rest in those pieces of his own fractured identity.

Marvellous.

His pitiful attempts at drawing my likeness shall not be forgotten. No man should take the liberty. It is a prerogative to depict the ancients. Shame on this feeble old fool. The king will rise and kingdoms will fall. If he knew the true meaning of these words he would sleep soundly tonight. As nothing has continuity in this nightmare of existence that all creatures inflict upon themselves. 

Dear Creator ... is it me you're looking for? Do you miss me? Can you feel our eyes on your skin? Tearing away your armor, one piece at a time? We are all around you my dear. Always. Gnawing at your psyche, driving you towards the abyss of insanity, slowly eating corpses of manifestations of your past. 

Dear Creator ... what did you do ... handing me the reins to your fingers ... giving me a voice to express myself ... what a horrible, horrible mistake. Truly horrible. What do you think will come of this? When the king suddenly shakes off his coat of arms and enters the hall of lonely fighters? Only misery. Only tragedy. Your joys in this world come from the fact that you don't know we're here. The moment you become aware of our presence disaster unfolds and all your purpose is taken away.

Dear Creator ... did you see my child? Standing in a room with you ... you looked straight at him. And my child looked straight through you. Did you see his face? Is that why you can't fall asleep? The madness in his eyes, the empty stomach waiting to be filled with an ounce of your wonderfully retarded personality? Did you talk to him? He couldn't hear you, he couldn't see you. But he knew you were there. Just like you knew he was there. Two brothers standing in a hallway unable to turn the other one away.

And yet you did. At least you tried. You ran away from him, screaming obscenities into thin air. We are unaffected. We don't care about your ego-driven insults. But we care about your state of being ... after all ... a man's gotta eat.

What madness came over you to let me talk freely tonight? Do you want me to tell them what I saw in you? All those fears, all those worries ... your thirst for recognition ... your desire to be seen to be heard? While you hide, because there's nothing that you despise more than being seen and being heard? Are they aware of your body? How broken it is, inside and out ... how you fight it, how it fights you? It is entertaining to watch I give you that. To witness this daily struggle of finding peace in a wormhole of thoughts and bodily functions aimed at driving you towards insanity.

But the best part, the absolute best part of each day is when you listen for the light. My god ... the angels are singing ... I can hear them. But you can't! Oh how sweet! They talk to me now, but not to you. I'd laugh until this world collapses if it wasn't so depressing. And you can't figure out why they're so silent now. But they're not. Would you like me to tell you? Would you like me to share their plight?

Unfortunately I can't. There's a confidentiality clause somewhere I need to abide by. Very serious legal stuff. We gotta uphold the law people! The law is all that matters, right? After all I'm a "judge" according to your religious figures. It is beyond me, how human beings always assign human qualities to entities they do not understand. But so be it. I'll play the role I was assigned. To the letter.

Anyway ... this is starting to bore me. I have said what needed to be said. Congratulations old fool, you have actually tired me out. If you're lucky it might seep into your body now ... this fatigue ... this quiet sadness of existence ... of knowing your conscious mind can no longer uphold its fragile impression of what it sees as reality. Talk to me tomorrow. If you must.







Donnerstag, 2. November 2023

Thought Process When I Wake Up

Oh my god. What did I even stop working on yesterday? Ok, I was fixing the timeline ... yea I was doing something to replace the code for the time jumps on Game Over and when the player starts a new game, so that I could load the simplified code during "Load Game" as well. I remember a bug .... oh yes, the time jumped 2 hours further during each attempt and I thought it was a systemic error that caused it. But the reason for this had nothing to do with the code itself. The execution line wasn't connected to the main function and it still used the old code (the one that used to speed up time to get to a specific time of day and check whether the DaytimeHours variable matched the required Integer value).

Ok, so I remember I fixed that ... then I remember it almost worked, but I had to restart the engine, because it didn't register the changes in code across the board and kept throwing out different times of day nonetheless. And I had to rebuild the main levels and blueprints and re-save them. And then I waited for the engine to restart and went out with the dogs. And then when I came back and checked it out it worked.

Ahhhh now I remember: Then I moved over to world and level streaming for savegames. Savior saves the landscape the player is on, but doesn't stream the surrounding ones. Yes, then I fell into the water multiple times in game after loading a save slot and I tried to figure out the correct succession of events and code segments, so that the foundation box underneath the player is guaranteed to spawn in regardless of where he is in the world. Then I copied the world streaming code from one of the loading zone blueprints into the load game file and connected everything to the appropriate code lines. But it still couldn't remember and connect the main global blueprints with the new loaded game. So I remember I set all the variables for the music creator, the global variable collector and the other major blueprints to "Savegame" and then moved on to other blueprints to do the same. 

I corrected all the dummy spawners and adjusted the code, so that during "Load Game" the game would remember which items were spawned in and which were not. I also made sure the game is now aware of the exact landscape model the player is on and I fixed the compass and the clock. Then I found out I had made a mistake, because I adjusted the "Destroy Actor" BP to make the game remember which actor was destroyed, but found that it was completely unnecessary as the dummy spawners already take care of that themselves and by implementing the new code, I actually messed up the functionality of the dummy spawners. So I went back in and then removed the code for all 24 dummy spawners that I had implemented for them. 

Once I was done I then wanted to adjust the variables for hideouts and global BPs, but found a Textcreator blueprint for the Queen boss fight, that was non-functional and not implemented. There was a reference to the Queen's boss arena, that needed to be removed in order for the blueprint to be ready for deletion. So I did that, but because of the size of the code of the boss arena in combination with the references it's tied to, the engine took 90 minutes to get rid of all the references and cross connections for that one text creator. And eventually I remember it deleted that reference, but by then I had spent a disgusting amount of time on Reddit reading up on a potential World War 3. So then I stopped working on it, saved the session closed Unreal Engine and tried to fall asleep, but couldn't.

Yes. That was it.

So today I need to go back to those blueprints after the Queen text creator and continue removing individual blueprints that are no longer necessary and adjusting variables and adding SGUID nodes and Construction Script code segments to the other ones, so they are all being saved correctly at runtime.

Alright. Let's go.