I'm really miserable about the state of the game world right now. I imagined it would be different with a larger game world .... but it feels like a strange type of Subnautica, where the fish only come out at night. And I hate that.
Walking around the world at daytime is just .... boring .... and it feels pointless. There needs to be an element of danger during daytime as well. And I don't know how to implement that. It's like I navigated myself into a corner by making the shadows the prime enemy type of the game. They are bound by light level, time of day and location. And that means, that naturally they can't spawn during daytime and they also can't hinder the player's exploration. If the player is dumb enough to get seen by the spirits at daytime and doesn't realize that the siren is following, he'll get the bill at sunset. But that is definitely too late.
The lore requires an absence of animals, since the world is located in the Bardo Thodol. There are no beings of definitive form. There can be bodies of light and bodies with an absence of light, but these bodies can't be like the ones we encounter in our day to day life.
So I'm stuck. If I add shadows at daytime I break one of the fundamental rules of the game. If I add other creatures at daytime, I am subverting the initial premise of the lore.
So the question becomes: What are elements of danger during daytime, that are naturally arising from the basic premise of the game?
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