Sonntag, 12. Februar 2023

Update: Protection Cycles



I'm working hard on implementing a ton of new features and night time functionalities, including protection cycles.

Some hideouts will have a set of 8 protection pillars around them (varying in shape and type). Sometimes it's hard to distinguish them from the environment.

Once the player finds them, he can rebuild them (right now, doing so is free, but I'm thinking about setting a price for doing so).

At night these cycles will keep him safe from shadow invasions and no detrimental night events will take place for as long as all pillars of a cycle are intact.

The shadows will send zealots, that start praying near these pillars. The player can chase them off by bringing a lightsource close to them (Matches, Lighter). If the player fails, they will break down the pillars after a certain amount of time and shadows will have free access to enter the hideout again.







Here's a video of what it looks like when the zealots start praying:




More updates are coming soon. Implementing new features is always fun, but it's also difficult depending on how much they change the current ecosystem. All hideouts, all buildings, all systems are connected and changing one thing, influences all the others.



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