Dienstag, 21. Februar 2023

0.5.3 Update - Night Intensity Formula

Over the last two weeks I worked excessively on improving the player's night time experience. Players now have to build and maintain protection pillars, that prevent shadows from infiltrating the hideout. The more lights are lit inside a hideout, the slower the shadows' advances will be. Shadows attacking protection pillars can be chased away by bringing a light source to their vicinity. Getting seen by tree spirits or sirens during the day increases their attack frequency at night and makes all shadows way more aggressive. The more often a player is seen by the siren during the day, the more aggressive she will patrol the player's location and follow him wherever he goes (until morning, if the player is still .... capable of movement at this point ....).

The new formula took tons of testing, but proved to be incredibly effective. An external difficulty factor is also part of it, which gives me the ability to scale and manipulate difficulty based on future in-game events or encounters with other creatures.


Player experience and death count are also part of the equation. A player that moves through the game quickly, will face more attacks and more serious night time confrontations.

Before releasing 0.5.3 I want to implement a new instance of shadow detection during daytime:

Hunting stands.

Yes, hunters will have a rifle.


Sonntag, 12. Februar 2023

Update: Protection Cycles



I'm working hard on implementing a ton of new features and night time functionalities, including protection cycles.

Some hideouts will have a set of 8 protection pillars around them (varying in shape and type). Sometimes it's hard to distinguish them from the environment.

Once the player finds them, he can rebuild them (right now, doing so is free, but I'm thinking about setting a price for doing so).

At night these cycles will keep him safe from shadow invasions and no detrimental night events will take place for as long as all pillars of a cycle are intact.

The shadows will send zealots, that start praying near these pillars. The player can chase them off by bringing a lightsource close to them (Matches, Lighter). If the player fails, they will break down the pillars after a certain amount of time and shadows will have free access to enter the hideout again.







Here's a video of what it looks like when the zealots start praying:




More updates are coming soon. Implementing new features is always fun, but it's also difficult depending on how much they change the current ecosystem. All hideouts, all buildings, all systems are connected and changing one thing, influences all the others.



Donnerstag, 2. Februar 2023

0.5.2 Is Out!

 Download Link: 

https://www.dropbox.com/sh/a98ucwi1okg87f5/AADNWjiHYO1w_WT8DTVQNeITa?dl=0

I know of at least one instance, where a house has two chimneys for some reason. I'm scared to find out why.