Dienstag, 11. Dezember 2018

Developer Diary 94 - Menu Screen & New GPU

It's been a while since I've updated this developer diary.

Over the last three months I spent a lot of time with external mixing jobs and non project related work. But I earned a decent amount of money and even managed to get a raise at the licensing company I work at, after putting in tons and tons of extra hours.




During the second half of November I returned to Lakini's Woods, but still had tremendous problems getting my head back into the game. I struggled with my previous level design and finally decided to upgrade my GTX 970 to a Geforce 1080 Ti. The difference is noticeable, but it took me a while to find the best deal and even after the card arrived I had some trouble integrating it into my MacPro Setup (Drivers, Updates, Oculus Firmware a.s.o.). Just getting the card to work with Unreal and Oculus took me a good week of forum searches and troubleshooting.




I then divided my previous level setup into smaller areas and started creating a main menu, with basic button functionality. At the moment I am working on the overall button design and tomorrow I will do my best, to get them to work correctly, including SFX.







I have a lot of trouble with my motivation these days. I live close to the alps and "winter's coming" sort of .... I don't sleep much, but I find little motivation in moving the project further ahead. I wish I could just nail my windows shut and stay inside my house for the rest of the year. But every time I stop working on Lakini's Woods for more than a couple of weeks, a horrible feeling starts to creep up inside of my chest. As if I am neglecting a good friend, or a loved one. I feel some sort of responsibility in connection with this project. So I will do whatever I can to move this ahead before the end of the year.






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