Freitag, 24. August 2018

Developer Diary 91 - Depth of Field, Brushify Landscape Models and AI

Over the last couple of weeks I have been working tirelessly on a number of things.

1.) I replaced most BG landscape meshes with new ones from Brushify







2.) I was bouncing back and forth between forward shading and deferred shading. For some reason depth of field settings for all PP Volumes weren't working in deferred rendering mode, however I got it to work after switching between both modes back and forth and experimenting with several settings. I will probably stick to deferred shading for now, as it gives me the opportunity to use high quality water reflections (see above).

3. ) I added depth of field settings to the underwater PP Volume





4.) I added a HunterAI to the game, that chases down players in the woods.





5.) I added 3 dimensional VR Game Over Screens (read: Game Over Rooms) with AI specific descriptions of what killed the player.





6.) I also worked on a bunch of other stuff, including spider webs and expanded forest rooms with navigation meshes and advanced lighting. But it may take a while until I can showcase these things.









Keine Kommentare:

Kommentar veröffentlichen