Over the last couple of weeks I have been working tirelessly on a number of things.
1.) I replaced most BG landscape meshes with new ones from Brushify
2.) I was bouncing back and forth between forward shading and deferred shading. For some reason depth of field settings for all PP Volumes weren't working in deferred rendering mode, however I got it to work after switching between both modes back and forth and experimenting with several settings. I will probably stick to deferred shading for now, as it gives me the opportunity to use high quality water reflections (see above).
3. ) I added depth of field settings to the underwater PP Volume
4.) I added a HunterAI to the game, that chases down players in the woods.
5.) I added 3 dimensional VR Game Over Screens (read: Game Over Rooms) with AI specific descriptions of what killed the player.
6.) I also worked on a bunch of other stuff, including spider webs and expanded forest rooms with navigation meshes and advanced lighting. But it may take a while until I can showcase these things.
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