While working on recreating each palace model I realized, that the surface properties of each model were somehow lacking in depth and detail. I spent some time on youtube tutorials and reading the UE4 documentation on various material maps and learned how to create diffuse, bump, specular and normal maps from basic textures.
At the moment I am creating these map sets for each palace asset, working my way through each one with GIMP.
It's a lot of work, but when you look at the surface screenshot above, it is definitely worth it.
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