
This is an attempt at realistic foliage placement. The FPS is ridiculously low (<30 FPS) but it is a basis to work with. The secret appears to be combining the landscape material with root meshes, and a limited number of rocks and grass meshes. It is also wise to add a little noise to the landscape terrain and smooth it afterwards, but not too much or the player will constantly move up, down, up down, up down and motion sickness will take its toll.
No matter what you develop or do, protect the green lung of the earth: Dịch thuật Hà Nội, Dịch thuật TPHCM, Dịch thuật Bắc Ninh, Dịch thuật Thanh Hóa, Dịch thuật Cần Thơ, Dịch thuật Hải Phòng, Dịch thuật Đà Nẵng, Dịch thuật Nghệ An, Dịch thuật Bình Dương, ......................
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