Mittwoch, 28. Februar 2018

Developer Diary 81 - Foliage Attempt 1





This is an attempt at realistic foliage placement. The FPS is ridiculously low (<30 FPS) but it is a basis to work with. The secret appears to be combining the landscape material with root meshes, and a limited number of rocks and grass meshes. It is also wise to add a little noise to the landscape terrain and smooth it afterwards, but not too much or the player will constantly move up, down, up down, up down and motion sickness will take its toll.

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