I reworked almost all of the architecture assets to make them look decent when the player character is moving through them. They contained a ton of texture stretching errors and Z.fighting at times. I also reworked the LOD settings for the dharmapala palace assets. The next step is to create blueprints for the palace and destructible meshes of each building segment so the player will be able to destroy the palace through earth elemental forces and spirits to reach the top in order to gain access to the dharmapalas lair.
The first palace will be underwater, and contain the Manta. The second palace will only consist of a single floor and contain the earth spirit so the player can use the Manta to reach the top. The third one however will have multiple levels and require the player to use the earth spirit to destroy building segments in order to climb it.
The remaining cathedral and church building segments will be used in "townspawners", that create cities of varying sizes, including churches and chapels. These cities are abandoned, but the player can use them to take cover from the creatures chasing him or find valuable resources close to them. Traders are also located inside those cities.
Still a ton of work to be done, but once these blueprints are completed it's finally time to compile an alpha version of the game.
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