Sonntag, 19. Februar 2017

Developer Diary 54

I fell sick yesterday and during the last two weeks I've barely made any progress due to constant Engine Version Updates and experiments with the Forward Rendering feature... I had massive problems with water reflections during runtime and was hoping it would be fixed with UE 4.15 but to no avail.

So I spent some time reading up on Microsoft Hololens and various other VR and augmented reality technologies that will hit the market in the coming years.

Another thing I wanted to try out was this:






It must be possible to create a unifying formula to spawn landscape objects and foliage instances. After some pondering I came up with the stuff above... With this I can now create a code that builds the landscape for a set number of tiers around the center landscape chunk. The player will be able to set the number of tiers based on his own hardware (High Specs = 8 Tiers / Low Specs 4,3,2 Tiers). This should be a beautiful way to sidestep framerate issues and to gain complete control over all spawners and their actors.

My progress is still very slow .... and I find it incredibly demotivating at times ... but all I can do is take it one day at a time. Maybe one day it will pay off. I don't know. At least it's fun to think about this kind of stuff.


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