So I spent some time reading up on Microsoft Hololens and various other VR and augmented reality technologies that will hit the market in the coming years.
Another thing I wanted to try out was this:
It must be possible to create a unifying formula to spawn landscape objects and foliage instances. After some pondering I came up with the stuff above... With this I can now create a code that builds the landscape for a set number of tiers around the center landscape chunk. The player will be able to set the number of tiers based on his own hardware (High Specs = 8 Tiers / Low Specs 4,3,2 Tiers). This should be a beautiful way to sidestep framerate issues and to gain complete control over all spawners and their actors.
My progress is still very slow .... and I find it incredibly demotivating at times ... but all I can do is take it one day at a time. Maybe one day it will pay off. I don't know. At least it's fun to think about this kind of stuff.
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