Mittwoch, 16. November 2016

Developer Diary 43


It's been a while since the last update, but I implemented some massive improvements. I recreated all Interaction-blueprints, because they were tied to the BP Event tick causing a major drop in FPS, added a new Game Over FX Volume and did some fine-tuning on the overall gameplay. Currently I'm rebuilding the AI Blueprint for the soldiers, so they will move through the world without the use of Navigation Volumes. On Monday I worked on the impact FX of the soldiers projectiles. It now causes a massive explosion close to Jonah, with smoke and a hail of rocks raining down on him during escape. For some reason he appears to get stuck in the ground when he's registered to chase the player ... can't figure out why. Worst case scenario I'll have to rewrite the behavior tree.




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