Mittwoch, 13. April 2016

Developer Diary 15

Progress Update:

I've created a soundtrack system that matches ambient background tracks with fade in percussion as soon as the player faces enemies. Here is an example of such a percussion track:





After some crew switches I hired a singer for the new trailer score and both meshes for two enormous soldiers that hunt the player in the wild have been finalized by the amazing Alex Shapovalov.







I finished the arcs on top of the pillars mentioned in the previous post. The next step will be towers, wooden huts, destroyed buildings and adornment architecture around the temple structures.






I'm currently in contact with the Orient foundation in order to negotiate a license fee so I can use the Tibetan Book of the Dead throughout the game and I've contacted a well known ASMR artist to record the voice over for the trailer and the demo.

Things are moving ahead, albeit slowly. I had to move my studio twice during the last month for a number of personal reasons.

I'm beyond exhausted. I've put in a tremendous amount of hours into several music tracks, that will never see the light of day.

One step at a time.

S.M



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