Mittwoch, 27. April 2016
Developer Diary 19 Pegasus / Hayagriva
I want the world to turn dark when Jonah calls him. Fly above the clouds and let the wind carry you away ...
Dienstag, 26. April 2016
Developer Diary 18 Money In The Bank
Jonah can find Reichsmark in envelopes, wallets, letters and small chests around the woods. I'm still working on the trade system. Who would sell him what and why? And how much of it? And where?
S.M
Freitag, 22. April 2016
Developer Diary 17
I created the Dharmapala Theme tonight. It will play during Jonah's confrontation with each wrathful deity.
Last week I set up 5 different models for wooden houses to create abandoned villages. These houses can catch on fire and be destroyed by corresponding dharmapalas.
More updates are coming soon...
S.M
Last week I set up 5 different models for wooden houses to create abandoned villages. These houses can catch on fire and be destroyed by corresponding dharmapalas.
More updates are coming soon...
S.M
Sonntag, 17. April 2016
Silber 3
It's so cold out here. Some nights I just sit by the fire and I don't know where I am, because it's so dark all around. It's not like there's a lot to talk about. What is there to talk about? I've learned so much about the woods. If I told you how many different creatures there are, you wouldn't believe me. Most of them hide in caves; they'd rather stay in the darkness than face the cold outside. I sometimes wonder what it's like for them down there.
I remember summer days where I would just lie in the grass all day and watch the clouds above. All shapes and forms, moving, changing ... it felt like a good "forever" you know... as if I could just stay there forever. And it would be OK somehow. I miss that a lot. That warmth.
At first it cracks and sparks fly across my face. After a while it breaks to pieces and orange waves send each pulse towards me and it keeps me going for another night. I have to keep it going; don't let the flames die, or I'll freeze to death. And maybe this "forever" will pass too, like all things do. It won't matter. None of it does.
Take good care of yourself. Don't look for me out here, I'll be back soon anyway. I promise.
I remember summer days where I would just lie in the grass all day and watch the clouds above. All shapes and forms, moving, changing ... it felt like a good "forever" you know... as if I could just stay there forever. And it would be OK somehow. I miss that a lot. That warmth.
At first it cracks and sparks fly across my face. After a while it breaks to pieces and orange waves send each pulse towards me and it keeps me going for another night. I have to keep it going; don't let the flames die, or I'll freeze to death. And maybe this "forever" will pass too, like all things do. It won't matter. None of it does.
Take good care of yourself. Don't look for me out here, I'll be back soon anyway. I promise.
Developer Diary 16 - Demons
You can play both tracks at the same time (Demons & Tria Percussion from the previous blog post) and they work flawlessly together.
Mittwoch, 13. April 2016
Developer Diary 15
Progress Update:
I've created a soundtrack system that matches ambient background tracks with fade in percussion as soon as the player faces enemies. Here is an example of such a percussion track:
After some crew switches I hired a singer for the new trailer score and both meshes for two enormous soldiers that hunt the player in the wild have been finalized by the amazing Alex Shapovalov.
I finished the arcs on top of the pillars mentioned in the previous post. The next step will be towers, wooden huts, destroyed buildings and adornment architecture around the temple structures.
I'm currently in contact with the Orient foundation in order to negotiate a license fee so I can use the Tibetan Book of the Dead throughout the game and I've contacted a well known ASMR artist to record the voice over for the trailer and the demo.
Things are moving ahead, albeit slowly. I had to move my studio twice during the last month for a number of personal reasons.
I'm beyond exhausted. I've put in a tremendous amount of hours into several music tracks, that will never see the light of day.
One step at a time.
S.M
I've created a soundtrack system that matches ambient background tracks with fade in percussion as soon as the player faces enemies. Here is an example of such a percussion track:


I'm currently in contact with the Orient foundation in order to negotiate a license fee so I can use the Tibetan Book of the Dead throughout the game and I've contacted a well known ASMR artist to record the voice over for the trailer and the demo.
Things are moving ahead, albeit slowly. I had to move my studio twice during the last month for a number of personal reasons.
I'm beyond exhausted. I've put in a tremendous amount of hours into several music tracks, that will never see the light of day.
One step at a time.
S.M
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