Donnerstag, 11. Dezember 2025

Brave New World

Only slow and creeping progress this year ... 

- Created a new zoning and level loading system (centralized inside the Game Instance)

- Split the starting zone into 3 isolated zones

- Lots of debugging of the deep house

- Fixed Load Game bug, that would cause the camera to freeze while the player was still movable

- Fixed FPS issues across the map, including light complexity issues inside the monastery

- Created the outline of the narrative and the players initial path towards the king's throne room

- Fixed zone transition issues

- Loading screens now load much faster

- Re-added night time passive damage system, that forces players towards light sources to prevent incremental damage of -0.5

- Fixed a ton of aesthetic issues related to the environment design

- Created a new "Check" system (still WIP) that doesn't just alert the Queen when the player is seen by the forest watchers, but also other officers that act in tandem with each other (so the player has to potentially ward off multiple boss and regular shadows at the same time, if he moves without care)