Sonntag, 5. Mai 2024

Update May - %''$)&`%($)%'####!!!!!

Finally making some slow progress again. I can't bring into words the amount of distractions and bullshit that haunted me over the last weeks. Did a full rework of section 09 and I'm playtesting again.






Section 09 is now the location in which the rooks attempted their first construction efforts. They learned to build monuments and structures in the name of the king, but sadly most of them were left abandoned in this forsaken place. 

I have a major issue right now: My debug log and to do list is too long and not prioritized. During gameplay I noticed a bunch of things, that impacted my enjoyment but they don't even appear on the list or only some of them do.

A new mindset is required in which I prioritize based on "enjoyment impact".

During the last couple of weeks my creativity and overall ability to let myself "fall into the world" took a major hit. I'm slowly regenerating again and the original plan still stands. I know which milestones to hit and what to do next. But many of these tasks require a clear mind and strong problem solving skills, and my mind muscles are tired. 

From experience I know that the key is to simply do "something". Even if it's just 5 minutes of playtesting. Over time, these intervals become longer and longer until one day I'll find myself in a 10 hour coding session again. But the road back is never easy and the distractions and life commitments don't just disappear. 

Patience. Slow progress. Calm mind. Low ambitions. No expectations. And room for a deep dive when the right moment arises.

This is key.