Freitag, 13. November 2020

Developer Diary 128 - Raytracing & Volumetric Fog

Had some major breakthroughs this week .... all screenshots in world composition with 256 segments (7,5 km x 7,5 km) looking exactly like this, in VR on 90 FPS.







Montag, 9. November 2020

Developer Diary 127 - The Palace (Final)

82 Rooms, 82 hours of work.

Up until now I had always used pre-made gothic meshes of cathedrals and buildings to create temporary versions of the dharmapala palaces. 

This one is completely handmade, using assets from the UE 4 sun temple demo. Everything is adjusted to get the best results in VR. It looks beautiful and the rooms inside can be randomized to create various palace structures.












Sonntag, 1. November 2020

Developer Diary 126 - Architecture I

Spent almost 40 hours last week working on architecture ....  ideally all these segments can be randomized and combined at will. The biggest project right now is the palace entrance hall .... it will be the only segment that remains consistent throughout all palaces .... and it's a bitch .... so much work .... the lightmap optimization alone is insane ....