Sonntag, 15. Oktober 2017
Developer Diary 74 - Gamedesign is Done!
I finished a 20 page game design document, including screenshots, music links, videos and SFX examples. The game is theoretically pitchable to a publisher now. I also have a demo level ready, but the FPS are not consistent across all parts of the level yet and I'd also like to add an area depicting the transition to another landscape chunk. But so far things are coming along nicely.
Samstag, 14. Oktober 2017
Developer Diary 73
Right now I'm preparing a Game Design document and a demo for future pitches. This is a Dharmapala palace appearing in the woods. I thought this might be the most impressive object to experience in a demo. After this is done I'll take screenshots of AI, Items and objects to incorporate them into the gamedesign document. As unbelievable as it sounds: This works at 90 FPS in VR.
Montag, 2. Oktober 2017
Developer Diary 72 - Eerily Dark
It took some hard work, but the forest rooms are done. The mood is incredibly dark and strange. It's not exactly made for screenshots. All anyone can distinguish in the screen above is a spot of strange green light and that's it. But when you experience it in VR it reaches its peak immersion. The ground is covered with bushes and grass, and it has a really realistic feel to it. The next task ahead includes meadows and open areas. The difficulty here lies in creating a seamless transition from the dark woods into the bright light of day. Once I have a template for these open spaces, I can incorporate the maze from early 2017 and the dharmapala palaces in combination with the already finished bridges and towns.
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